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[Feature] Dab animations - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Patches (https://forum.ss13.co/forumdisplay.php?fid=30) +---- Forum: Implemented (https://forum.ss13.co/forumdisplay.php?fid=31) +---- Thread: [Feature] Dab animations (/showthread.php?tid=14050) |
[Feature] Dab animations - moonlol - 03-07-2020 At long last the fabled patch is complete. its seamless. and has depth shadowing it is the perfect patch. GAZE UPON IT: https://gyazo.com/598d069f9cde74ad7be51fc2166b5d25 (it auto locks your movement and dir changing in order to not break the animation) (this could be used for other things probably) github compare: https://github.com/goonstation/goonstation-2020/compare/master...moonlol:dabanimation RE: [Feature] Dab animations - Kak0phony - 03-07-2020 My god... It's beautiful..... RE: [Feature] Dab animations - Avatharian - 03-07-2020 I have gazed upon the face of God and They have found us wanting. RE: [Feature] Dab animations - Triacontakai - 03-07-2020 this is perfect RE: [Feature] Dab animations - Ines - 03-07-2020 Perish (love it) RE: [Feature] Dab animations - Lady Birb - 03-07-2020 merge merge merge RE: [Feature] Dab animations - aft2001 - 03-08-2020 YES OH MY GOD YES MERGE IT RE: [Feature] Dab animations - phyvo - 03-08-2020 Does it work with mutants? I imagine it could look very bad on lizards/roaches/squidpeople. Otherwise it's great. RE: [Feature] Dab animations - moonlol - 03-08-2020 it uses alpha masks so it will work on all mutant races or should (apart from like martian and monkey probs) RE: [Feature] Dab animations - phyvo - 03-09-2020 Awesome! RE: [Feature] Dab animations - mbc - 03-09-2020 patch looks good, some notes : - I don't think we should do `istype() human` checks in input.dm, seems slow and you could just check dir_locked alone i think - This should probably freeze movement in the same way stuns/buckles do. instead of checking the 'dabbing' flag on /living/Move() and human/restrained(), add some sort of 'emote lock' flag to mobs and check for it in the update_canmove() proc in Life.dm then you can do this, when you want to freeze/unfreeze movement: Code: mob.emote_lock = 1 RE: [Feature] Dab animations - Kovirii - 03-10-2020 This is the single most amazing thing I have ever laid eyes upon. RE: [Feature] Dab animations - mbc - 03-10-2020 merged w/ suggested fixes |