Armor part 2: the buffening - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Patches (https://forum.ss13.co/forumdisplay.php?fid=30) +---- Forum: Implemented (https://forum.ss13.co/forumdisplay.php?fid=31) +---- Thread: Armor part 2: the buffening (/showthread.php?tid=14032) |
Armor part 2: the buffening - Tarmunora - 03-03-2020 A lot of stuff in this game outright ignores armor, most egregiously, critters and thrown objects. This continuation/update of the armor patch fixes that, by me going and arbitrarily making a lot more things respect armor (generally, anything that's applying physical force and could be maybe reasonably blocked by armor). (this is necessarily built off of my last patch, so that I have the functions I needed to do this) compare Oops, just realized there's some character encoding issues. fuck. RE: Armor part 2: the buffening - mbc - 03-10-2020 merged, I didn't apply your armor calcs to a few actions (grab based and chair flip) |