[Bug] P.T.L. Payout Fix - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Patches (https://forum.ss13.co/forumdisplay.php?fid=30) +---- Forum: Implemented (https://forum.ss13.co/forumdisplay.php?fid=31) +---- Thread: [Bug] P.T.L. Payout Fix (/showthread.php?tid=13963) |
[Bug] P.T.L. Payout Fix - MarkNstein - 02-23-2020 The code currently always gives the max payout of $5,000 credits per tick. It was intended to scale. It's broken because of a multiplication, where there should be a division. Tested, the fix, now works as originally intended. This WILL nerf the payout. The little bit of Discord opinion gathering that I did seemed to think the current payout's too high anyways. Here's what it will look like. Note: Logarithmic scale. PR: https://github.com/goonstation/goonstation-2020/pull/32 RE: [Bug] P.T.L. Payout Fix - ZeWaka - 02-23-2020 Awesome thanks, I already did a graph on desmos a few lines down when I made this RE: [Bug] P.T.L. Payout Fix - Recusor - 02-24-2020 makes sense honestly, it was a bit absurd before. RE: [Bug] P.T.L. Payout Fix - MarkNstein - 02-24-2020 Yes Zewaka, I saw it, but I couldn't (quickly) figure out how to get desmos to display on a lograithmic scale. RE: [Bug] P.T.L. Payout Fix - mbc - 02-24-2020 merged |