Artifact Grenades! - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Artifact Grenades! (/showthread.php?tid=13822) |
Artifact Grenades! - Kamikaze Mongoose - 02-10-2020 We could use some more diversity in the tiny artifact department. Can you imagine if artifact grenades could be found and they had random damage, damage type, radius, effects, the whole nine yards? And then loading it into a grenade launcher! How sweet would that be? RE: Artifact Grenades! - Carbadox - 02-11-2020 Sounds good. I'd be interested in a random chem smoke grenade that uses the same whitelist as art beakers RE: Artifact Grenades! - Recusor - 02-11-2020 Yeah sounds cool, I agree re chemlist. Should not be scannable before using imo too. RE: Artifact Grenades! - cyberTripping - 02-11-2020 my question is how you'd figure out it's a grenade. Wouldn't it just be indistinguishable from seeds/cells until you prime it? RE: Artifact Grenades! - polivilas - 02-11-2020 X-Ray machine has reliable artifact identification RE: Artifact Grenades! - Kamikaze Mongoose - 02-11-2020 If we make them tiny like art cells, it would be the difference between looking like it needs to be inserted and some other identifying message. Perhaps it looks vaguely foreboding or something? RE: Artifact Grenades! - KikiMofo - 02-11-2020 Because I always click on every handheld artifact to check if its a beaker artifact I can only imagine getting blown up by artifact grenades constantly. Would be funny RE: Artifact Grenades! - Carbadox - 02-11-2020 An undeterminable countdown timer would be neat "The suspicious mechanism starts counting down" RE: Artifact Grenades! - Mouse - 02-11-2020 It could just not do 5 damage like artcells do. |