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Artifact Grenades! - Printable Version

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+--- Thread: Artifact Grenades! (/showthread.php?tid=13822)



Artifact Grenades! - Kamikaze Mongoose - 02-10-2020

We could use some more diversity in the tiny artifact department. Can you imagine if artifact grenades could be found and they had random damage, damage type, radius, effects, the whole nine yards? And then loading it into a grenade launcher! How sweet would that be?


RE: Artifact Grenades! - Carbadox - 02-11-2020

Sounds good. I'd be interested in a random chem smoke grenade that uses the same whitelist as art beakers


RE: Artifact Grenades! - Recusor - 02-11-2020

Yeah sounds cool, I agree re chemlist. Should not be scannable before using imo too.


RE: Artifact Grenades! - cyberTripping - 02-11-2020

my question is how you'd figure out it's a grenade. Wouldn't it just be indistinguishable from seeds/cells until you prime it?


RE: Artifact Grenades! - polivilas - 02-11-2020

X-Ray machine has reliable artifact identification smile


RE: Artifact Grenades! - Kamikaze Mongoose - 02-11-2020

If we make them tiny like art cells, it would be the difference between looking like it needs to be inserted and some other identifying message. Perhaps it looks vaguely foreboding or something?


RE: Artifact Grenades! - KikiMofo - 02-11-2020

Because I always click on every handheld artifact to check if its a beaker artifact I can only imagine getting blown up by artifact grenades constantly. Would be funny


RE: Artifact Grenades! - Carbadox - 02-11-2020

An undeterminable countdown timer would be neat
"The suspicious mechanism starts counting down"


RE: Artifact Grenades! - Mouse - 02-11-2020

It could just not do 5 damage like artcells do.