[Change] Prodoc Cybereyes can scan vitals - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Patches (https://forum.ss13.co/forumdisplay.php?fid=30) +---- Forum: Rejected (https://forum.ss13.co/forumdisplay.php?fid=33) +---- Thread: [Change] Prodoc Cybereyes can scan vitals (/showthread.php?tid=13821) |
[Change] Prodoc Cybereyes can scan vitals - Vengarr - 02-10-2020 https://github.com/goonstation/goonstation-2016/compare/master...Vengarr:Prodoc-Cybereye-Upgrade This change lets Prodoc cybereyes do the same sort of health scan that upgraded prodoc glasses do. I feel this is warranted because there is currently very little reason to use the cybereye variant, particularly over other cybereyes like the lasers or thermals (if combined with sunglasses). I considered creating a Prodoc Plus type of cybereye instead, but that would just make the base model even more obsolete. RE: [Change] Prodoc Cybereyes can scan vitals - Vengarr - 02-19-2020 This patch is SHIIIIIT because Prodocs already work this way, you just need two eyes. I never knew. |