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Minor Stun reduction doesn't apply to disoriented - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +--- Thread: Minor Stun reduction doesn't apply to disoriented (/showthread.php?tid=13669) |
Stun reduction doesn't apply to disoriented - polivilas - 01-22-2020 Title. Had syndie donk packets, was near unstunnable but racked up above a minute of disoriented. RE: Stun reduction doesn't apply to disoriented - Studenterhue - 01-22-2020 I can at least tell you that chems are coded to resist only certain status effects: ![]() It was that way before the stun reduction rework too; crank in the 2016 code for example reduces the weaken, stunned, and paralyzed (which I and a couple other theorize is called Knocked Out now) counters by two every life tick, and there're a few other "stun" effects, like drowsy and misstep, that it doesn't reduce. RE: Stun reduction doesn't apply to disoriented - mbc - 01-22-2020 Chems resist Stun, Weaken, and Paralyze. Disorient is only resisted by certain armor equippables or holdable items. although racking up so much disorient probably is a bad thing - i'm hardcapping it to 15 seconds max and we'll see how that goes |