Telesci teleporter activation time delay - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Telesci teleporter activation time delay (/showthread.php?tid=13633) |
Telesci teleporter activation time delay - Caro - 01-17-2020 Basically what the title says It would be very handy to have for example 5 second teleporter delay so I can click a button, stand on the telepad and just teleport myself without having to beg other people or the AI to do it for me. It would make exploring Adventure Zones on lowpop so much easier RE: Telesci teleporter activation time delay - Carbadox - 01-17-2020 I know everyone else will probably say this but the portal exists for just that reason. However I will add to the inevitable rebuttal that the portal uses to much power, you can order a experimental local generator from QM (scan your card so that you can buy it instantly without approval) for 2500 credits. Fuel is free (research gas dispensers) and it can go for a 2+ hours. Hope you find it useful. RE: Telesci teleporter activation time delay - UrsulaMejor - 01-17-2020 on nearly every map, there's enough of a delay already to run onto the pad after hitting the button. Only exception I can think of is... Clarion? where you have to break a window first to make it in time. it's tough, but if you're worried about it use the portal RE: Telesci teleporter activation time delay - Caro - 01-17-2020 Okay, I tested it and actually you can just click send and run into the telepad if you're fast enough But still, optional delayed send button would be nice too |