Were Stuns Tweaked Recently? - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: General Discussion (https://forum.ss13.co/forumdisplay.php?fid=7) +--- Thread: Were Stuns Tweaked Recently? (/showthread.php?tid=13387) |
Were Stuns Tweaked Recently? - Urlance Woolsbane - 11-27-2019 This could well be my imagination, but it seems like it is now common to fall prey to a string of near-constant, two second stuns when in crit. This makes formerly manageable situations a lot more hairy. I'm not per se opposed to this, but I'd like to know the rationale, which I can't rightly do when the change hasn't been documented. I couldn't pinpoint it, but this seems to have taken effect sometime in the past month or so. Again, it's possible I'm delusional and it's been this way since time immemorial. RE: Were Stuns Tweaked Recently? - Technature - 11-27-2019 This has been a thing as long as I can remember. It's just that it tends to happen once you get to a certain stage in crit, but it can start whenever. RE: Were Stuns Tweaked Recently? - mbc - 11-27-2019 no large stun changes in the last few months. in fact, the repeated string of short stuns used to be a perma-KO a few years ago (optimizations and rebalancing have made it more Interactive) RE: Were Stuns Tweaked Recently? - Urlance Woolsbane - 11-27-2019 Okay, good to know. Thanks! |