Major Chamelion Projections Behave Like Lockers. - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +--- Thread: Major Chamelion Projections Behave Like Lockers. (/showthread.php?tid=13149) |
Chamelion Projections Behave Like Lockers. - Urlance Woolsbane - 10-15-2019 This probably made sense when the chameleon projector was first coded, but these days it causes issues. For instance, you can bounce around the projection and stun yourself; this is obviously not intended. It also means that you can't interact with anything "outside" the projection; this is annoying and greatly reduces the projector's efficacy, but may be intentional. It costs, after all, all of two telecrystals, and still protects you from AI turrets, so it's not completely worthless. EDIT: I suppose this qualifies as a major, insofar as there's no real workaround that isn't simply turning it off. RE: Chamelion Projections Behave Like Lockers. - UrsulaMejor - 10-16-2019 The flip thing is likely unintended but easily worked around by choosing not to flip while inside one. I'm pretty sure that this behavior is generalized to any time you flip inside another object (for instance, you can flip and hit your head on the inside of a fry shell after you deep fry yourself) Not being able to interact with anything outside the projection is intended. RE: Chamelion Projections Behave Like Lockers. - Urlance Woolsbane - 10-16-2019 Good to know. Thanks! |