Goonstation Forums
Major Ghostbuster Gun doesn't bust ghosts - Printable Version

+- Goonstation Forums (https://forum.ss13.co)
+-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6)
+--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9)
+---- Forum: Resolved (https://forum.ss13.co/forumdisplay.php?fid=16)
+---- Thread: Major Ghostbuster Gun doesn't bust ghosts (/showthread.php?tid=13097)



Ghostbuster Gun doesn't bust ghosts - sartorius - 10-09-2019

The shots from the ectoplasmic disintegrator will pass through ghosts harmlessly for some reason. Maybe it's related to the ghost abilities?


RE: Ghostbuster Gun doesn't bust ghosts - Ines - 10-09-2019

Sounds like oversight or possibly intentional.


RE: Ghostbuster Gun doesn't bust ghosts - kyle2143 - 10-09-2019

That is a joke item and always has been. The projectiles they shoot do nothing and never have sadly.


RE: Ghostbuster Gun doesn't bust ghosts - sartorius - 10-09-2019

Having witnessed it function multiple times before then, either this is a recent change or bug.


RE: Ghostbuster Gun doesn't bust ghosts - UrsulaMejor - 10-09-2019

(10-09-2019, 04:12 PM)kyle2143 Wrote: That is a joke item and always has been. The projectiles they shoot do nothing and never have sadly.

Nope! not true!

Shooting ghosts with the ghost gun used to make them fully transparent outlines instead of milky shades, drop a blob of ectoplasm, AND it used to make ghosts drop their hair so that you could steal their styles.

It also stops them from being cloned, apparently. RIP. Literally.

Code:
/mob/dead/observer/bullet_act(var/obj/projectile/P)
    if (src.icon_state == "doubleghost")
        return

    src.icon_state = "doubleghost"
    src.visible_message("<span style=\"color:red\"><b>[src] is busted!</b></span>","<span style=\"color:red\">You are demateralized into a state of further death!</span>")
    src.corpse = null

    if (wig)
        wig.loc = src.loc
    new /obj/item/reagent_containers/food/snacks/ectoplasm(get_turf(src))
    overlays.len = 0
    log_shot(P,src)



RE: Ghostbuster Gun doesn't bust ghosts - Skornzy - 10-10-2019

(10-09-2019, 05:26 PM)UrsulaMejor Wrote:
(10-09-2019, 04:12 PM)kyle2143 Wrote: That is a joke item and always has been. The projectiles they shoot do nothing and never have sadly.

Nope! not true!

Shooting ghosts with the ghost gun used to make them fully transparent outlines instead of milky shades, drop a blob of ectoplasm, AND it used to make ghosts drop their hair so that you could steal their styles.

It also stops them from being cloned, apparently. RIP. Literally.

Code:
/mob/dead/observer/bullet_act(var/obj/projectile/P)
    if (src.icon_state == "doubleghost")
        return

    src.icon_state = "doubleghost"
    src.visible_message("<span style=\"color:red\"><b>[src] is busted!</b></span>","<span style=\"color:red\">You are demateralized into a state of further death!</span>")
    src.corpse = null

    if (wig)
        wig.loc = src.loc
    new /obj/item/reagent_containers/food/snacks/ectoplasm(get_turf(src))
    overlays.len = 0
    log_shot(P,src)

Their hair would be transparent, and highly radioactive if I remember correctly.


RE: Ghostbuster Gun doesn't bust ghosts - UrsulaMejor - 10-10-2019

(10-10-2019, 02:56 PM)Skornzy Wrote:
(10-09-2019, 05:26 PM)UrsulaMejor Wrote:
(10-09-2019, 04:12 PM)kyle2143 Wrote: That is a joke item and always has been. The projectiles they shoot do nothing and never have sadly.

Nope! not true!

Shooting ghosts with the ghost gun used to make them fully transparent outlines instead of milky shades, drop a blob of ectoplasm, AND it used to make ghosts drop their hair so that you could steal their styles.

It also stops them from being cloned, apparently. RIP. Literally.

Code:
/mob/dead/observer/bullet_act(var/obj/projectile/P)
    if (src.icon_state == "doubleghost")
        return

    src.icon_state = "doubleghost"
    src.visible_message("<span style=\"color:red\"><b>[src] is busted!</b></span>","<span style=\"color:red\">You are demateralized into a state of further death!</span>")
    src.corpse = null

    if (wig)
        wig.loc = src.loc
    new /obj/item/reagent_containers/food/snacks/ectoplasm(get_turf(src))
    overlays.len = 0
    log_shot(P,src)

Their hair would be transparent, and highly radioactive if I remember correctly.
naw I don't think it was either of those things. it was the same as if you'd shaved a person's hair


RE: Ghostbuster Gun doesn't bust ghosts - zjdtmkhzt - 10-10-2019

I'm quite certain that it used to drop their radioactive hair not too long ago (which could then be turned into the material for matsci). I think it stopped working a while ago, I assume due to a bug.
Not sure if it stopped ghosts from being cloned back then, but that seems kind of mean. I don't think harvesting the material should take people out of the round like that, if the gun ever gets fixed.

EDIT: Is this about the gun that can be found in an adventure zone or about the one from the ghostbuster job? Maybe ghostbusters have a nonfunctional version or something?


RE: Ghostbuster Gun doesn't bust ghosts - sodly - 10-10-2019

The current iteration is supposed to drop ectofibre, an invisible radioactive material shaped like the ghost player's hair, yeah. It still did that up until a couple months ago, as SaccharineChampion can attest.


RE: Ghostbuster Gun doesn't bust ghosts - Flourish - 10-14-2019

Fixed! I think.