[Mistake] Botany Unleashed - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Patches (https://forum.ss13.co/forumdisplay.php?fid=30) +---- Forum: Implemented (https://forum.ss13.co/forumdisplay.php?fid=31) +---- Thread: [Mistake] Botany Unleashed (/showthread.php?tid=12969) Pages:
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[Mistake] Botany Unleashed - UrsulaMejor - 09-20-2019 Yeahhhhh... this is probably a bad idea. But fuck it, am I right? Botany Unleashed: - Plants will now take on the reagents of both parents regardless of mutation status. Station beware. Idea Credit Gerhazo: https://forum.ss13.co/showthread.php?tid=12964 prpr: UM-021 https://github.com/goonstation/goonstation-2016/pull/163 RE: [Mistake] Botany Unleashed - Sov - 09-20-2019 are you brave enough to merge this? RE: [Mistake] Botany Unleashed - Tewf - 09-20-2019 Are you gonna let those other codebase's punk us? we need this asap. RE: [Mistake] Botany Unleashed - moistgrandmas42 - 09-20-2019 We need this! This would be a huge improvement for botany. RE: [Mistake] Botany Unleashed - Gerhazo - 09-21-2019 Botany isn't oppressive right now and probably wouldn't be either with this change. This would be a great benefit for experienced botanists who want to fiddle with creating their dream all-in-one plants and allow for some really creative creations and give the department a potential boost in popularity in that regard rather than just being advertised as a newbie-friendly job(which it would still be, but now with a higher skill ceiling as well). RE: [Mistake] Botany Unleashed - Vextrom - 09-21-2019 absolutely include this. lotta fun potential here. RE: [Mistake] Botany Unleashed - Anticheese - 09-23-2019 This has been a feature I've wanted for ages. It doesn't break the game, it just means more options. Merge this. RE: [Mistake] Botany Unleashed - aft2001 - 09-24-2019 i see nothing wrong with splicing the explosives from seething tomatoes into slurry pods merge this oh god yes PLEASE RE: [Mistake] Botany Unleashed - ReginaldHJ - 09-24-2019 It's probably a very bad idea, which makes it a very good idea. Let's see what happens! RE: [Mistake] Botany Unleashed - Prichard - 09-24-2019 Do et RE: [Mistake] Botany Unleashed - warcrimes - 09-25-2019 hmmb RE: [Mistake] Botany Unleashed - Gerhazo - 09-25-2019 In light of hotboxing weed being a thing since recently(introduction of new smoke) by having burning herbs release the chemicals within, I'm now conflicted and after some discussion also convinced that this could indeed be a [Mistake] and potentially disastrous. Whether a fault of allowing such hybrids or the addition of the smoke mechanic, still a realistic concern. *shrug RE: [Mistake] Botany Unleashed - aft2001 - 09-25-2019 Well, there should probably be a cap on how much shit you can put into an apple or a weed leaf or what-have-you, so you're more or less forced to sacrifice potency for diversity. RE: [Mistake] Botany Unleashed - moistgrandmas42 - 09-26-2019 I'd go with removing hot boxing weed. The ability to splice mutants would greatly increase the potential fun for botany. Botany is pretty boring right now. While hot boxing is a neat RP mechanic, I don't really think it's worth sacrificing the potential diversity that this patch would add. RE: [Mistake] Botany Unleashed - New525 - 09-26-2019 Do it nerds |