Semantics of nanomachines - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: General Discussion (https://forum.ss13.co/forumdisplay.php?fid=7) +--- Thread: Semantics of nanomachines (/showthread.php?tid=129) |
Semantics of nanomachines - Coolguye - 10-18-2012 Does anyone have a good idea of how nanomachines work? Obviously, they turn you into a cyborg, but exactly how they do so doesn't seem to be very well understood. People who have eaten 5 Roburgers don't always turn, whereas sometimes someone gibs into a cyborg before they're finished with their first one. Do you have to die while under the influence of nanomachines? Have a specific amount in your bloodstream while taking damage? Get blindly lucky? Anyone have any idea? Re: Semantics of nanomachines - Dauntasa - 10-18-2012 They give you a disease called Robotic Transformation. I think it has a chance to just randomly go into remission and not robotize you, because it's a disease and diseases are weird. Re: Semantics of nanomachines - WalrusJones - 10-18-2012 If your character starts spouting "Kill me" stuff, You are about to go full robot. Re: Semantics of nanomachines - Anticheese - 10-19-2012 beep... Re: Semantics of nanomachines - Coolguye - 10-19-2012 So, more accurately, it is the disease that gets you, not the nanomachines. The nanomachines probably do nothing more than cause the disease. Does that sound about accurate? Re: Semantics of nanomachines - Cogwerks - 10-19-2012 All the diseases have an associated reagent. Exposure to a disease-causing reagent calls up a bunch of probabilities and crosschecks some other variables to see whether or not you get infected, it's not a 100% thing. Nanomachines cause robotic transformation, prions cause kuru, etc. So yeah, the reagent just calls the disease proc. Once you're infected, there's another set of probability checks and timers that ramp up the disease stages towards the terminal stage. Re: Semantics of nanomachines - Coolguye - 10-19-2012 It's unfortunate that it's so unpredictable. |