[Feature] Emag Expansion Phase 1 - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Patches (https://forum.ss13.co/forumdisplay.php?fid=30) +---- Forum: Implemented (https://forum.ss13.co/forumdisplay.php?fid=31) +---- Thread: [Feature] Emag Expansion Phase 1 (/showthread.php?tid=12856) |
[Feature] Emag Expansion Phase 1 - Cyclical - 09-04-2019 As the Cryptographic Sequencer is one of my favourite items, I thought it was worth exploring more possible uses for it. While this is not all I plan to do with the Emag, and many more changes are in progress, I think the following additions would have a positive impact on the game:
Pull Request: https://github.com/goonstation/goonstation-2016/pull/155 RE: [Feature] Emag Expansion Phase 1 - kyle2143 - 09-04-2019 Very nice. I'm always saying that the emag needs more good uses ever since the emagged VR pod doesn't work anymore. RE: [Feature] Emag Expansion Phase 1 - UrsulaMejor - 09-04-2019 flashlights are infinitely printable at general fabricators iirc, and extremely prevalent all over the station in red toolboxes and just lying around. that feature may be a bit busted as a result. other ones seem great though RE: [Feature] Emag Expansion Phase 1 - Cyclical - 09-04-2019 (09-04-2019, 04:50 PM)UrsulaMejor Wrote: flashlights are infinitely printable at general fabricators iirc, and extremely prevalent all over the station in red toolboxes and just lying around. that feature may be a bit busted as a result. Was thinking of adding in burns to the user as well, depending on the severity that would probably be enough to offset the abundance. I was thinking of the flashlight as a hidden "oh shit I'm surrounded get me out of here" type of thing, so a big burn penalty would fit well I think. |