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Modules for Ghost Drones - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Modules for Ghost Drones (/showthread.php?tid=12727) |
Modules for Ghost Drones - OverlyGeneric - 08-10-2019 I find it incredibly tedious when you want to clean stuff, repair floor tiles, replace lights as a ghost drone.
I think it would be best for ghost drones to have the ability to pick modules when they are possessed.
Janitorial Module
- A self-wetting mop that uses the no-slip water found on Oshan.
- A sponge.
- A crowbar.
- A bundle of light tubes that get refilled when you recharge.
- A stack of floor tiles that get refilled when you recharge.
- The mag-tractor.
Engineering Module
- It's just the standard ghost drone loadout.
Catering Module
- A pitcher that acts similarly to hyposprays. (I.E. removes any harmful chemicals)
- A special RCD that dispenses drinking glasses and plates.
- A pizza cutter.
- A rolling pin.
- A knife.
- The mag-tractor.
Is this a good idea?
I feel like it would be a nice QoL thing for ghost drones and having ghost drones work together to cover their lack of certain equipment.
RE: Modules for Ghost Drones - Technature - 08-10-2019 The ghost drones only real purpose is to recreate the station when it gets demolished. Having a way to do more in that regard would be nice though. RE: Modules for Ghost Drones - Lady Birb - 08-10-2019 Just add everything you proposed for janitorial ghostdrones to current ghostdrones and it will be fine. RE: Modules for Ghost Drones - Wisecrack34 - 08-11-2019 what birb said, all-in-one package |