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Change map-spawned thindows to 3/4 perspective - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Change map-spawned thindows to 3/4 perspective (/showthread.php?tid=12259) |
Change map-spawned thindows to 3/4 perspective - MrMagolor - 05-22-2019 It doesn't make sense how the windows that are already placed use a different sprite than the ones we build, which is REALLY ANNOYING when I want to repair something. Of course, this would probably take a VERY long time and most coders hate thindows anyways, so... And thindows aren't really used much anymore anyways- the main example I can think of is cog1's operating theater. RE: Change map-spawned thindows to 3/4 perspective - Sundance - 05-23-2019 Thindows have been replaced on Oshan and use the 3/4 perpsective right? And look very pretty and aesthetic too. These would look really nice in cog1 operation theater. And yeah, thindows are a relic of a bygone era, away with thee! RE: Change map-spawned thindows to 3/4 perspective - aft2001 - 05-23-2019 I personally like thindows, since they can look MUCH nicer in specific situations than 3/4 windows, so it'd just be nice if we could build both variations so that where thindows are preferable to 3/4 windows you can still repair them. RE: Change map-spawned thindows to 3/4 perspective - Wisecrack34 - 05-23-2019 Can someone screenshot both for reference? It would be nice. |