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[Feature] Pod Sensors: Active target tracking and gps coordinate locating - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Patches (https://forum.ss13.co/forumdisplay.php?fid=30) +---- Forum: Implemented (https://forum.ss13.co/forumdisplay.php?fid=31) +---- Thread: [Feature] Pod Sensors: Active target tracking and gps coordinate locating (/showthread.php?tid=12162) |
[Feature] Pod Sensors: Active target tracking and gps coordinate locating - kyle2143 - 05-08-2019 This is sort of a two for one patch. Part 1:
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https://github.com/goonstation/goonstation-2016/pull/134 RE: [Feature] Pod Sensors: Active target tracking and gps coordinate locating - Gousaid67 - 05-09-2019 can it track other objects like people or NPC drones? RE: [Feature] Pod Sensors: Active target tracking and gps coordinate locating - Frank_Stein - 05-09-2019 (05-09-2019, 02:34 AM)Gousaid67 Wrote: can it track other objects like people or NPC drones? I think it could be a good opportunity to make different sensors track different things. One good for pods, another for lifeforms RE: [Feature] Pod Sensors: Active target tracking and gps coordinate locating - kyle2143 - 05-09-2019 Yeah, you can track drones. They appear on the list of ships from the "Scan Area" button. I didn't let you click on them to track em for some reason. Guess I could add that. You cannot track people with this. A scanner to track people didn't seem very useful because people are mostly on the station and pods can't go on the station so you couldn't really get close enough to them for it to be of any use. Like Frank says, you probably make some new kinds of sensors that are capable of tracking people. Or have a larger scan range if you wanted. But the tricky part about that is not creating the sensors which can do that, but how you should get that item in-game. RE: [Feature] Pod Sensors: Active target tracking and gps coordinate locating - Zamujasa - 05-10-2019 A person scanner would be really useful for finding people who are lost in space. Even just having a rough distance for the actual scan readout would be handy for trying to track people down. Currently you can sorta-kinda do something like that with PDAs, ping tools, and the range setting, but it's a bit of a pain. RE: [Feature] Pod Sensors: Active target tracking and gps coordinate locating - The Gorog - 05-11-2019 (05-10-2019, 01:02 PM)Zamujasa Wrote: A person scanner would be really useful for finding people who are lost in space. Even just having a rough distance for the actual scan readout would be handy for trying to track people down. Currently you can sorta-kinda do something like that with PDAs, ping tools, and the range setting, but it's a bit of a pain. Pods can already scan for people, but they dont get any indication of range or direction though. RE: [Feature] Pod Sensors: Active target tracking and gps coordinate locating - Zamujasa - 05-11-2019 That's what I meant, a scanner in the same way that the pod direction scanner in this works. Pod scanners also don't find people inside containers, which makes the traitor cargo teleporter extremely frustrating to deal with. RE: [Feature] Pod Sensors: Active target tracking and gps coordinate locating - kyle2143 - 05-25-2019 (05-11-2019, 04:34 PM)Zamujasa Wrote: That's what I meant, a scanner in the same way that the pod direction scanner in this works. This is kind of a conundrum for me. After thinking about it, I have to agree, there should definitely be a way for a kindly pilot to search for mobs in space that have been cargo teleportered. But I also feel that hiding in a locker or crate should block a scanner from locating you, like how it shields you from radstorm radiation. But there should be a reasonable way to find someone who has been cargo-teleported without having to do some pda nonsense. While I was writing that last sentence, I just came up with an idea of how it could possibly work for standard scanners (I still don't want to add human active tracking on standard scanners):
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