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let monkeys damage silicons - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: let monkeys damage silicons (/showthread.php?tid=11618) |
let monkeys damage silicons - poland spring - 02-21-2019 Commando monkeys can be completely annihilated with any borg or AI and that is CRAP. They don't hold onto weapons nearly long enough to damage them and literally can't hit them with their fists. So a 6 TC item has a nigh-undefeatable counter and before people say "just subvert the AI" that should not be a prerequisite for using a traitor item RE: let monkeys damage silicons - Wisecrack34 - 02-21-2019 good idea RE: let monkeys damage silicons - kyle2143 - 02-21-2019 This sounds like an excellent opportunity to make it such that monkey limbs are different from human limbs. When they have the new limb type, it would be able to have different interactions on intents like how werewolf/bear/abomination arms work. RE: let monkeys damage silicons - Superlagg - 02-22-2019 As much as I love driving monkeys to suicide as a roboduder, I do think silicons should have a reason to run fraid_monkeys.exe. 100% on board with the robust monkeys messing up borgs too |