Cyborg Killswitch - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +---- Forum: Resolved (https://forum.ss13.co/forumdisplay.php?fid=16) +---- Thread: Cyborg Killswitch (/showthread.php?tid=116) |
Cyborg Killswitch - Winged_Chiller - 10-15-2012 The cyborg killswitch still follows BYOND time while all other timers seem to follow real time, this is a bit of a hassle when you have 2 minutes till the shuttle leaves, you activate the killswitch and find out they're not dead by the end of the round. Re: Cyborg Killswitch - Crumplehat - 11-25-2012 Ran into this same problem myself once, the cyborg literally detonated a second after the shuttle left, and I can't remember the details but I am almost certain I'd activated his killswitch 5 minutes before the shuttle even got to the station. |