Wanted Levels for Secbots - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Wanted Levels for Secbots (/showthread.php?tid=11529) |
Wanted Levels for Secbots - Frank_Stein - 02-02-2019 Just like GTA, there could be several tiers to secbot behavior
As for what changes the levels, that could be decided by contraband levels, or editable by security (Maybe 4 and 5 restricted to Heads or HOS) RE: Wanted Levels for Secbots - Wisecrack34 - 02-02-2019 Would be pretty cool to see some stuff like this for sec bots RE: Wanted Levels for Secbots - Technature - 02-02-2019 It's not bad, but there's a minor problem with relying on people for wanted levels. It's easier to pull teeth than to get sec mates to use the current system. I don't see it getting more use with something that gives more options. The automatic stuff seems pretty good if it can be programmed properly tho. RE: Wanted Levels for Secbots - NateTheSquid - 02-02-2019 id say contraband initially gives someone a wanted level and then the longer a secbot can see the person with contraband the higher the level. certain items like syndicate armour or spackers should immediately give level 3 wanted RE: Wanted Levels for Secbots - Technature - 02-02-2019 oh before i forget I shoot the idea down immediately if the secbots can suddenly tell the difference between a fake or real c-sword. I wanna see someone get arrested over a stupid toy. RE: Wanted Levels for Secbots - Frank_Stein - 02-02-2019 (02-02-2019, 08:27 PM)Technature Wrote: oh before i forget I shoot the idea down immediately if the secbots can suddenly tell the difference between a fake or real c-sword. Apply that to RussianĀ revolvers, toy guns, etc |