![]() |
An idea or suggestion about Revs - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: An idea or suggestion about Revs (/showthread.php?tid=11452) |
An idea or suggestion about Revs - Prichard - 01-18-2019 What we have: Revs spawn in at the beginning and immediately begin flashing everyone within fart distance. The heads run to security and start implanting everyone within fart distance. Why are they revolting on a brand new station? Who knows. Who cares. What we could have: A glorious empire built on steel and honor. No revolutions at roundstart. Instead rev becomes a random latejoin antagonist. And there is only one head revolutionary. Of course there have to be some checks going in #Heads must be > 3 #Total players > 10 Stuff like that. Killing all the heads no longer ends the round, but there is still feedback that it has been done. Once completed, nobody may join the station as a head. Killing all revolutionaries gives no feedback. Live in fear! >:0 RE: An idea or suggestion about Revs - Wisecrack34 - 01-18-2019 I like this one, do this. Instantly asking late-joins to get implanted is to be frowned upon highly RE: An idea or suggestion about Revs - kyle2143 - 01-18-2019 Yes, late-join revs. Great suggestion. RE: An idea or suggestion about Revs - poland spring - 01-18-2019 I'm for this but also keep the original one to keep the heads on their toes |