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Medical patch should have an application delay for non-doctors - Printable Version

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+--- Thread: Medical patch should have an application delay for non-doctors (/showthread.php?tid=11425)

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RE: Medical patch should have an application delay for non-doctors - warcrimes - 01-15-2019

Im worried that an application delay or progress bar will end up killing people outside of combat.
Small list of situations I feel would be frustrating enough to space myself:
- dazed movement
- staff assistants pushing around
- monkey anywhere nearby
- depressurisation winds
- cough & twitch
- shallow-mid crit unconsciousness bouts
- clown in same room
- conveyor belt
- being on the move in any way, shape or form

I.E. any interruption that might be used to say "hey youre in a fight you cant apply a patch" is going to be super commonplace and make death from the common cold a very real possibility.


RE: Medical patch should have an application delay for non-doctors - Prichard - 01-15-2019

Mercy killing + cloning >> Dealing with pushy assistants


RE: Medical patch should have an application delay for non-doctors - Wisecrack34 - 01-15-2019

These are nice ideas but we should be rating the original idea first, then disusing other solutions after


RE: Medical patch should have an application delay for non-doctors - kyle2143 - 01-16-2019

In regards to things interrupting the slow application of patches. It can be set so that things like movement will not interrupt the application.


RE: Medical patch should have an application delay for non-doctors - Wisecrack34 - 01-16-2019

How long would this delay be? Would 1 second be enough or would 3 be better? 5?


RE: Medical patch should have an application delay for non-doctors - Vitatroll - 01-17-2019

Giving patches a delay would only work if on-touch meds were restricted to patches. Last thing we wanna do is buff chemnerds. This is coming from a former chemnerd. Removing delay for those with medical training makes sense, but only in an ideal world. It's best to just add it for self-healing.