Goonstation Forums
Major fire alarms 2: revenge of the alarm - return of the fires - Printable Version

+- Goonstation Forums (https://forum.ss13.co)
+-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6)
+--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9)
+---- Forum: Resolved (https://forum.ss13.co/forumdisplay.php?fid=16)
+---- Thread: Major fire alarms 2: revenge of the alarm - return of the fires (/showthread.php?tid=11300)



fire alarms 2: revenge of the alarm - return of the fires - drymelon - 11-22-2018

wonky fire alarms are back with a vengeance!! i have no idea what causes them to become COMPLETELY INOPERABLE in a room

i have been trapped with the worst people at the worst times because fire alarms cease to register commands

i have been stuck in tiny receptionist desks with flaborized and awkward-stuck-elevator-esque moments in botany with srq

if this happens not only on oshan but also cog1 then it'll happen on any map!!

bring back some kinda way to open the old fire alarms menu or something


RE: fire alarms 2: revenge of the alarm - return of the fires - Berrik - 11-23-2018

I don't think fire alarms work if an area doesn't have power, which is probably intended.


RE: fire alarms 2: revenge of the alarm - return of the fires - drymelon - 11-24-2018

(11-23-2018, 11:16 PM)Berrik Wrote: I don't think fire alarms work if an area doesn't have power, which is probably intended.

fully powered rooms

fire alarm gets activated and then no one is able to interact with it afterwards


RE: fire alarms 2: revenge of the alarm - return of the fires - Firebarrage - 11-30-2018

I've seen this happening. It seems to happen to me most if i do something like try to reset a fire alarm while fire doors are moving. If someone could run off to some secluded place and try to reliably reproduce this I'm sure the coders would appreciate it.


RE: fire alarms 2: revenge of the alarm - return of the fires - ZeWaka - 03-20-2019

fixed this by removing the fire alarm interface

or maybe not, reopen if so