[Bug/Feature] Amanitin Rework - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Patches (https://forum.ss13.co/forumdisplay.php?fid=30) +---- Forum: Implemented (https://forum.ss13.co/forumdisplay.php?fid=31) +---- Thread: [Bug/Feature] Amanitin Rework (/showthread.php?tid=11270) |
[Bug/Feature] Amanitin Rework - Kubius - 11-08-2018 Modifies the amanitin proc, adding an additional toxin roll when the chemical depletes and moving the main RNG into the accumulation. This fixes a bug where amanitin would deal no damage when added at a rate slower than or equal to the depletion rate (most commonly occurring as a result of digestion) and makes its damage more consistent overall. https://github.com/goonstation/goonstation-2016/compare/goonstation:master...Kubius:amanitin?expand=1 RE: [Bug/Feature] Amanitin Rework - ZeWaka - 11-08-2018 ++ RE: [Bug/Feature] Amanitin Rework - Readster - 11-08-2018 Merging this now |