Radio Chat sound effects - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Radio Chat sound effects (/showthread.php?tid=11204) |
Radio Chat sound effects - Frank_Stein - 10-19-2018 Radio chatter should make some kind of noise like static or a beep/boop with each department channel having it's own unique noise Wearing a headset only you hear the noise, but intercoms and station bounced radios make an audible noise. This sound effect is muteable with a toggle in the audio settings, both for all radio sound effects, and only the general radio chatter. You could also tinker with a headset in game to mute it. Bonus idea: A vibrate mode for your PDA where instead of making an audible noise during messaging it shakes the sprite a bit RE: Radio Chat sound effects - Sord213 - 10-19-2018 Sounds great for immersion. Little KSSH noises of varying pitch/length. RE: Radio Chat sound effects - Frank_Stein - 10-19-2018 this is the best way to describe it RE: Radio Chat sound effects - mbc - 10-19-2018 its a good idea, i planned to do this at some point. and I still do! (not soon probably, but Eventually it will happen) RE: Radio Chat sound effects - Nnystyxx - 10-19-2018 Department-specific sounds would be really interesting, but they'd have to be quiet/mutable to avoid spamminess, yeah RE: Radio Chat sound effects - MrMagolor - 10-24-2018 (10-19-2018, 11:01 PM)Nnystyxx Wrote: Department-specific sounds would be really interesting, but they'd have to be quiet/mutable to avoid spamminess, yeah My thoughts exactly RE: Radio Chat sound effects - Recusor - 10-24-2018 Depending on the frequency of when the sounds play and how customizable (if at all) those settings could be I see this as being especially useful after the recent AI radio patch too! |