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Improve the bodyheat indicator - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Improve the bodyheat indicator (/showthread.php?tid=11082) |
Improve the bodyheat indicator - kyle2143 - 09-15-2018 Maybe I don't understand the system, but it seems like the bodyheat thing fluctuates and makes no sense to me. For one thing, thing, you seem to lose/gain all your normal body heat if you don't have 100% heat or cold protection within a few seconds of touching a rather hot or cold environment. Another thing is the heat indicator itself has no apparent scale. Eating spicy pasta makes the heat indicator cap out, so does standing in a furnace surrounded by hellfire. I think it might be more useful to have something show the apparent heat of the environment around you, and one of how hot you actually feel. I can stand in a snowstorm in a thick coat and pants and feel perfectly fine, but know that it's 32° f outside. RE: Improve the bodyheat indicator - Frank_Stein - 09-15-2018 (09-15-2018, 03:56 PM)kyle2143 Wrote: Maybe I don't understand the system, but it seems like the bodyheat thing fluctuates and makes no sense to me. Yeah, I feel like the system could use more complexity. Right now it seems most things that protect you from temp block a certain amount of it at a fixed amount. I could imagine things like coats and uniforms instead affecting the rate at which temperature rates progress to meet the ambient air temp. I.E. being trapped in the freezer still taking you to frozen, but at a much faster rate without clothing. There could even be a targeted damage aspect to it as well, where your extremities like your limbs and head absorbed some thermal damage away from your core body, and temp damage to individual limbs have their own effect, like getting frostbite on your arms and legs in cold temps, or dizzying heat exhaustion when your head heats up too much RE: Improve the bodyheat indicator - kyle2143 - 09-15-2018 (09-15-2018, 08:53 PM)Frank_Stein Wrote:(09-15-2018, 03:56 PM)kyle2143 Wrote: Maybe I don't understand the system, but it seems like the bodyheat thing fluctuates and makes no sense to me. I wasn't really advocating for increased complexity or anything. Really just something to make it so that the heat indicator is actually indicative of the current system. Or change the current system so that cold/heat protection changes the rate at which the bodyheat changes, not the threshold before damage/status effects start. Just a mockup, but my idea was something where the heat indicator could work like this: ![]() Where the left side is actual bodyheat, and the right side shows the environmental heat (appox) RE: Improve the bodyheat indicator - Vitatroll - 09-15-2018 I agree that bodytemp is silly. For reference: Code: proc/update_temp_indicator() Code: /mob/proc/get_temp_deviation() Code: var/base_body_temp = 310.055 So basically, +/- 60(K/C) from your base body temp (310.55) maxes out your meters. In a game where body temp can be absolute zero or hotter than the center of a star, and survive, that just doesn't translate to much. Cue me fucking up simple math but I just glanced over it, so sue meh. RE: Improve the bodyheat indicator - Frank_Stein - 09-17-2018 Yeah that's a nice icon, and knowing the difference between being in a hot room or being feverish is useful RE: Improve the bodyheat indicator - Firebarrage - 09-17-2018 Id just like to add that I don't think an actual temperature indicator should be up there. Its think its meant to be a "how do you feel" style deal, much like the heart icon (which doesnt tell you how damaged you are actually, just a vague idea). For actual temperatures, you should have to use your PDA. They all come with atmospheric scanners pre-installed, so anyone can do this at any time already. |