[Feature] New cloning modules - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Patches (https://forum.ss13.co/forumdisplay.php?fid=30) +---- Forum: Implemented (https://forum.ss13.co/forumdisplay.php?fid=31) +---- Thread: [Feature] New cloning modules (/showthread.php?tid=11027) Pages:
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[Feature] New cloning modules - Firebarrage - 08-31-2018 Hi all, This is a patch that expands some of the things you can do with cloning. It includes several new cloning-related items, including one new traitor item. Also includes some great new sprites from Eibel! Summary of changes: Speed module (SpeedyClone2000) - Doubles cloning speed, but you use 150% of the usual biomatter per clone. Found via QM traders. Efficiency module (Biomatter recycling unit) - The cloning pod will use 50% of the normal biomatter per clone. Found via QM traders. DNA Injector Module - Insert a DNA injector and then install into the cloning computer. All clones that come out of the linked pod will have the relevant mutation. Found via QM traders. Mindwipe module - A hidden module that has the potential to give traitorous crewmembers a new outlook on life. Youll have to explore to find this one. Mindslave module - A new traitor item, costs 7TC. Add this to a cloning pod and anyone cloned will be your loyal mindslave. This is a VERY obvious process - you may want to build a secret cloning lab lest you get discovered immediately! PR: https://github.com/goonstation/goonstation-2016/pull/76 RE: [Feature] New cloning modules - Stryxic - 08-31-2018 The Mindslave module - Is it a traitor item for all medical personal, or just doctors? I really like the idea of it. It might even be worth ambushing sec, killing them, then stealing their cloning disks to have yourself a force of mindslaved security, assuming it's a permanent thing. I'm always a fan of ways that antags can include others in their round (I.e. hive mind or mindslaving) so it's a great idea in my opinion. On the subject of the other modules, can they be removed? How about the DNA injector being swapped out? I can see particularly rude traitors sticking something in like reinforced radioactivity or other harmful mutation. RE: [Feature] New cloning modules - Firebarrage - 08-31-2018 (08-31-2018, 05:22 PM)Stryxic Wrote: The Mindslave module - Is it a traitor item for all medical personal, or just doctors? I really like the idea of it. It might even be worth ambushing sec, killing them, then stealing their cloning disks to have yourself a force of mindslaved security, assuming it's a permanent thing. The mindslave module is a geneticist-only traitor item. I didn't think about using sec's cloning disks. That is devious. I love it. Module removal - yes. Use a screwdriver on the pod. Replacing the DNA injector module requires you to insert a new module. Doing this changes the mutation to the new one (i.e., each one is single-use). The mindslave module can also be screwdrivered off. Doing this causes it to self-destruct. RE: [Feature] New cloning modules - New525 - 08-31-2018 This is sweet! RE: [Feature] New cloning modules - Technature - 08-31-2018 DNA Injector Module Does this have the same personal stability issues as being injected with the gene per normal injection? RE: [Feature] New cloning modules - Firebarrage - 09-01-2018 (08-31-2018, 11:48 PM)Technature Wrote: DNA Injector Module Yes RE: [Feature] New cloning modules - MrMagolor - 09-02-2018 (08-31-2018, 05:33 PM)Firebarrage Wrote:(08-31-2018, 05:22 PM)Stryxic Wrote: The Mindslave module - Is it a traitor item for all medical personal, or just doctors? I really like the idea of it. It might even be worth ambushing sec, killing them, then stealing their cloning disks to have yourself a force of mindslaved security, assuming it's a permanent thing. Honestly, given the whole secret cloning-setup-in-maint thing, maybe it would make sense to also be a mechanic thing? (09-01-2018, 08:03 AM)Firebarrage Wrote:(08-31-2018, 11:48 PM)Technature Wrote: DNA Injector Module Chromosomes will still work with these injectors, yes? Also, a thought: maybe the injector module should work like a hypospray, with only dangerous mutations being admitted if its emagged. RE: [Feature] New cloning modules - Firebarrage - 09-02-2018 After chatting a bit on discord we thought that mechanics should not get this item. Yes, it should work with chromosomes. I'm actually fine with it giving dangerous mutations because 1. I dont see that happening too much and 2. They can be easily removed RE: [Feature] New cloning modules - Stryxic - 09-02-2018 Unless they stick in a reinforced radioactivity DNA injector. RE: [Feature] New cloning modules - Technature - 09-02-2018 Then bug somebody to stay in genetics to remove mutations from any poor bastard that comes out. Preferably someone given radiation resistance. RE: [Feature] New cloning modules - Firebarrage - 09-02-2018 (09-02-2018, 09:59 AM)Technature Wrote: Then bug somebody to stay in genetics to remove mutations from any poor bastard that comes out. Or just screwdriver the console to remove it RE: [Feature] New cloning modules - MrMagolor - 09-02-2018 Would giving people bad mutations via cloning i.e. the example of reinforced radioactive as a non-antagonist be ahelpable? I imagine it would be. RE: [Feature] New cloning modules - Firebarrage - 09-02-2018 (09-02-2018, 02:57 PM)MrMagolor Wrote: Would giving people bad mutations via cloning i.e. the example of reinforced radioactive as a non-antagonist be ahelpable? I imagine it would be. I'm not an admin, but this is functionally the same as injecting someone the old fashioned way. I would assume anything that is illegal now is illegal with this as well. RE: [Feature] New cloning modules - Recusor - 09-04-2018 This is so, so cool. That sprite is fucking awesome too. Does it make a red light, similar to the AI light? In that it can show a bit through walls etc. making it harder to hide in a secret area? RE: [Feature] New cloning modules - Firebarrage - 09-04-2018 No red light, unfortunately. But come on now, we dont want to make it so difficult it never gets used! |