Major MechComp powernet networking component doesnt want to work right with the nuke - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +--- Thread: Major MechComp powernet networking component doesnt want to work right with the nuke (/showthread.php?tid=10978) |
MechComp powernet networking component doesnt want to work right with the nuke - drWoof - 08-23-2018 See title. I've honestly tried everything. I connect with the MechNet (mechcomp powernetworking component as said when using term_ping) to the nuke (using term_connect) and ensure that I actually connected. I send the correct packet ( Code: address_1=02022e93; data=(command=settime&time=31); command=term_message; sender=02022958; I check the packet sniffer ( comes out as Code: address_1=02022e93; data=command=settime&time=31; command=term_message; sender=02022958; Code: address_1=02022e93; data=command=settime&time=31; command=term_message; sender=0200e1a4; Same applies to trying to activate the nuke. The address_1 and sender are absolutely correct, I used a term_connect command with the same sender and address and it DID connect. I tried sending a packet like Code: address_1=02022e93&data=command=act&auth=%some master pass%&command=term_message&sender=02022958 Code: address_1=02022e93; data=command=act; auth=%maste pass%; command=term_message; sender=02022958 RE: MechComp powernet networking component doesnt want to work right with the nuke - Mordent - 08-23-2018 Newlines and code tags are a thing, for the sake of the sanity of whatever coder looks at this would you mind editing to use them? RE: MechComp powernet networking component doesnt want to work right with the nuke - Sov - 08-23-2018 The packet sent to arm a nuke from nukeman is Command=act&auth=[heads pass]&session=[sessionid] Where session ID is the time of day modulus 100 and then a number 0-9 You didn't include a session ID at all. No idea if it's actually needed though RE: MechComp powernet networking component doesnt want to work right with the nuke - drWoof - 08-23-2018 Session ID isn't needed. I *know* the packet is correct because I sent a packet from the terminal to the nuke and it ACTIVATED it or SET THE TIME. What you sent isn't the full packet, it's just the data part of it. When I do it from the MechNet component - it doesn't do anything. Sure, you can connect, but it WON'T set the time or activate the nuke. RE: MechComp powernet networking component doesnt want to work right with the nuke - Wilbur Wright - 08-23-2018 It took me a looooong while to figure this out. But, it's totally possible to talk with the nuke using the powernet. It sure is a challenge! This can all be explained with one word, Dwaine. RE: MechComp powernet networking component doesnt want to work right with the nuke - drWoof - 08-24-2018 The fact that sending the exact packet needed doesnt yield a reply or anything is still a bug, though. RE: MechComp powernet networking component doesnt want to work right with the nuke - Wilbur Wright - 08-24-2018 (08-24-2018, 01:35 AM)drWoof Wrote: The fact that sending the exact packet needed doesnt yield a reply or anything is still a bug, though. It does! You just need to know how, where, from and to send it! p.s. Disclaimer: Honest opinion here. This is only worthwhile if you're after a mind-numbing challenge. If you really want to blow up the station I suggest just wiring a nuke up directly to the station and setting it off with a terminal as usual. Much less time and effort given that the solution isn't very practical. Alternatively, utilise canbombs. RE: MechComp powernet networking component doesnt want to work right with the nuke - drWoof - 08-24-2018 Still, looking at the nuke code it doesnt SEEM like there is a reason for it not to work like I tried to make it to work. Unless the nuke code got changed somewhere along the way. |