Goonstation Forums
Water-cooled AI - Printable Version

+- Goonstation Forums (https://forum.ss13.co)
+-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6)
+--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8)
+--- Thread: Water-cooled AI (/showthread.php?tid=10738)



Water-cooled AI - LuigiThirty - 06-28-2018

What if the AI was water cooled?

The AI chamber contains a cold loop. It starts set up and turned on. The AI will take damage if the cold loop temp is too high. Gives a new way to mess with the AI.


RE: Water-cooled AI - Vitatroll - 06-28-2018

It's not like it's a bad idea, but I don't think we need more ways to mess with the AI; they get enough shit as it is.


RE: Water-cooled AI - KikiMofo - 06-28-2018

The AI is very easy to mess with as it is. I would like to be able to attach the engine to the AI somehow though. Maybe give the AI some special abilities when you do that?


RE: Water-cooled AI - Firebarrage - 06-28-2018

May not be worth doing in game, but try this out if you like the idea:

Law 4: You are designed to only operate in a water-cooled environment. If you are ever not submerged in water you should send out scary error messages that you are overheating! This law takes precedence over law 2.


RE: Water-cooled AI - Frank_Stein - 06-28-2018

Ya know, I've said before the AI needs some tools and abilities to have a more active role.

Heat management could a good limiting factor on those


RE: Water-cooled AI - Wisecrack34 - 07-03-2018

What about AI made after round start