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Water-cooled AI - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Water-cooled AI (/showthread.php?tid=10738) |
Water-cooled AI - LuigiThirty - 06-28-2018 What if the AI was water cooled? The AI chamber contains a cold loop. It starts set up and turned on. The AI will take damage if the cold loop temp is too high. Gives a new way to mess with the AI. RE: Water-cooled AI - Vitatroll - 06-28-2018 It's not like it's a bad idea, but I don't think we need more ways to mess with the AI; they get enough shit as it is. RE: Water-cooled AI - KikiMofo - 06-28-2018 The AI is very easy to mess with as it is. I would like to be able to attach the engine to the AI somehow though. Maybe give the AI some special abilities when you do that? RE: Water-cooled AI - Firebarrage - 06-28-2018 May not be worth doing in game, but try this out if you like the idea: Law 4: You are designed to only operate in a water-cooled environment. If you are ever not submerged in water you should send out scary error messages that you are overheating! This law takes precedence over law 2. RE: Water-cooled AI - Frank_Stein - 06-28-2018 Ya know, I've said before the AI needs some tools and abilities to have a more active role. Heat management could a good limiting factor on those RE: Water-cooled AI - Wisecrack34 - 07-03-2018 What about AI made after round start |