Help Doodle a Venice Map Layout - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Mapping (https://forum.ss13.co/forumdisplay.php?fid=37) +--- Thread: Help Doodle a Venice Map Layout (/showthread.php?tid=10731) Pages:
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Help Doodle a Venice Map Layout - Kubius - 06-26-2018 Basically what the title says. I have an idea for a map called "Venice" where the central premise is that the main hallway has a pod highway integrated right into it; my problem is that I have no idea what to put where, so I'm looking for ideas from the community in visual form. Any level of detail is welcome, but having departments and rough maintenance/halls laid out in the sketch would be preferable. RE: Help Doodle a Venice Map Layout - warcrimes - 06-26-2018 you talkin vacuum hallway, or pod floor hallway ? RE: Help Doodle a Venice Map Layout - Frank_Stein - 06-26-2018 I'd make pod hallway the fastest, most direct way to get to where you want to go, while making the foot traffic hallways a lot more narrow and twisty and involve cutting though other departments. RE: Help Doodle a Venice Map Layout - Kubius - 06-26-2018 (06-26-2018, 08:18 AM)John Warcrimes Wrote: you talkin vacuum hallway, or pod floor hallway ? Pod-floor hallway. RE: Help Doodle a Venice Map Layout - warcrimes - 06-26-2018 (06-26-2018, 10:54 AM)Kubius Wrote:(06-26-2018, 08:18 AM)John Warcrimes Wrote: you talkin vacuum hallway, or pod floor hallway ? PODS IN THE HALLS THIS IS THE FUTURE RE: Help Doodle a Venice Map Layout - kyle2143 - 06-26-2018 RE: Help Doodle a Venice Map Layout - Frank_Stein - 06-26-2018 I'm working on something, but just wanted to share a few design ideas I'm going to try to incorporate
RE: Help Doodle a Venice Map Layout - Grek - 06-27-2018 The lines with thin baby blue lines would be 4 tile thick pod-friendly zones. The ones in grey and maintenance shafts. RE: Help Doodle a Venice Map Layout - warcrimes - 06-27-2018 here's an idea i'm sure you've already thought of: use your cool custom airbridge technology to create crosswalks. temporarily replace some of the podfloor with steel tile for full safe spessboi crosszones RE: Help Doodle a Venice Map Layout - LovelyMimic - 06-27-2018 I'd go more in-depth with my reasoning here but im violently nauseous right now RE: Help Doodle a Venice Map Layout - Eibel - 06-27-2018 On mimic's idea I'd switch out medical and chapel, having medical basically shoe-horned into a tiny space makes it very difficult to treat folks and we end up walking all over each other. RE: Help Doodle a Venice Map Layout - LovelyMimic - 06-27-2018 Oh, yeah, do feel free to switch things around or straight-up delete some of those road/hallways if you end up using that. The main idea behind this was more about how a┗┓shape, with arrivals at one end and escape at the other, might make for a layout of main hallways for a station. The other paths i added kind of last minute without thinking about how boxed in medical would be. RE: Help Doodle a Venice Map Layout - Frank_Stein - 06-28-2018 (06-26-2018, 07:31 PM)Frank_Stein Wrote: I'm working on something, but just wanted to share a few design ideas I'm going to try to incorporate And here's the rough map. Dark blue is maintenance tunnels/catwalks, dark grey is pod based roads, light grey is foot traffic based. Definitely forgot rooms, but left some big open areas for filling them in You'll notice that the roads go through some departments. I figure we can use the pods to do pickups and deliveries, so the roads going through departments are to help facilitate that RE: Help Doodle a Venice Map Layout - Technature - 06-29-2018 If you think I did all this for anything other than a shitty meme you have no idea how much effort I am willing to put into wasting time. RE: Help Doodle a Venice Map Layout - Gannets - 06-29-2018 I kinda wanted to do something to this effect with the new cars mbc/me did. |