Minimum player count for wiz rounds. - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Minimum player count for wiz rounds. (/showthread.php?tid=10646) |
Minimum player count for wiz rounds. - Technature - 06-11-2018 Went about as a wizard against 5 people on the station. Brutally slaughtered almost everyone without much effort. Not only is it not that much fun, I can only imagine it was shit for the people on the receiving end. RE: Minimum player count for wiz rounds. - MrMagolor - 06-11-2018 On a similar note, I feel that on higher-pop rounds, having more than one wizard should be a bit more likely. RE: Minimum player count for wiz rounds. - Frank_Stein - 06-11-2018 Ya know, if we ever get around to reworking wizard, it wouldn't be a bad idea to have their spells and powers directly related to server pop More people = More spells less cool downs RE: Minimum player count for wiz rounds. - poland spring - 06-11-2018 No, wizard is rare enough already. Knee-jerk thread RE: Minimum player count for wiz rounds. - Technature - 06-11-2018 Aren't Knee Jerk threads those things that happen from incredibly bad experiences? I was the wizard for that round. Killing 5 or less people and having nothing to do is boring, and I can only imagine that being 1 of those 5 sucks. RE: Minimum player count for wiz rounds. - Recusor - 06-12-2018 Ive been in similar positions before and find that the best thing to do is announce a time that you will start your rampage, in the meantime acting as a "helpful" crew member until then :P RE: Minimum player count for wiz rounds. - kyle2143 - 06-12-2018 (06-11-2018, 11:05 PM)Technature Wrote: Aren't Knee Jerk threads those things that happen from incredibly bad experiences? If you think it was that bad to play the round that way with such a low pop, then why did you do that? Wizard is by far the most powerful antagonist, if a wizard is half-competent and they decide they want to kill everyone, there's not a whole lot the crew can do to stop it unless the cast is filled with equally robust command/sec staff. But that's really a symptom of the issues with Wizard mode, I think raising the pop required for Wizard is a band-aid solution. RE: Minimum player count for wiz rounds. - MrMagolor - 06-12-2018 (06-11-2018, 11:05 PM)Technature Wrote: Aren't Knee Jerk threads those things that happen from incredibly bad experiences? just polymorph everyone and make it a zoo |