Major Ability to bug multiple rooms atmos using window and a breach - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +---- Forum: Open Bugs (https://forum.ss13.co/forumdisplay.php?fid=22) +---- Thread: Major Ability to bug multiple rooms atmos using window and a breach (/showthread.php?tid=10637) |
Ability to bug multiple rooms atmos using window and a breach - Sov - 06-09-2018 So this can be a pretty devastating bug... Discovered on cog1 in toxins lab Window used to discover and repeat this bug is circled in red below. Notably this windows is an INTERNAL window, and does not lead to space Easily repeatable, 100% success rate over three rounds of testing What the bug does:
RE: Ability to bug multiple rooms atmos using window and a breach - ZeWaka - 06-09-2018 REMOVE ALL DIRECTIONAL WINDOWS 2DAY RE: Ability to bug multiple rooms atmos using window and a breach - Triacontakai - 06-11-2018 wtf is this game RE: Ability to bug multiple rooms atmos using window and a breach - Lady Birb - 06-11-2018 (06-09-2018, 08:49 PM)ZeWaka Wrote: REMOVE ALL DIRECTIONAL WINDOWS 2DAY RE: Ability to bug multiple rooms atmos using window and a breach - ZeWaka - 07-01-2018 is this fixed with my big fix? RE: Ability to bug multiple rooms atmos using window and a breach - Sov - 07-01-2018 So I just checked bug appears to be acting quite differently... it seems you can still depressurize rooms....but as you move through rooms it occasionly locks into a new pressure other than no gas at all. I'll try to explain.... I was able to depressurize all of research in a second but then dragged it into the pod bay, then when i dragged it around it instead made pressure 90.1 instead of killing all gas walked around a few other rooms and then it seemed to get stuck on 35.6, I even dragged it into one of the depressurized rooms and they then shot up to a rather uniform 35.6 It's rather difficult to get an exact read on the mechanics of this bug I'm afraid... |