[Feature] Cryo Cell update - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Patches (https://forum.ss13.co/forumdisplay.php?fid=30) +---- Forum: Implemented (https://forum.ss13.co/forumdisplay.php?fid=31) +---- Thread: [Feature] Cryo Cell update (/showthread.php?tid=10612) |
[Feature] Cryo Cell update - kyle2143 - 06-04-2018 This is a pretty small update, I added a couple new features to the Cryo Cells to make them a bit more useful. Just copying the notes from the pull request.
https://github.com/goonstation/goonstation-2016/compare/goonstation-2016-byond510...Kyle2143:Cryo-Cell-Update?expand=1 RE: [Feature] Cryo Cell update - Technature - 06-05-2018 Does Defib detect if person actually needs it like the.........defib does, or do you have to eject them and check repeatedly? RE: [Feature] Cryo Cell update - cyberTripping - 06-05-2018 presumably thats achieved by the health scanner if kyle's wording is anything to go by RE: [Feature] Cryo Cell update - Noah Buttes - 06-05-2018 (06-05-2018, 01:23 AM)Technature Wrote: Does Defib detect if person actually needs it like the.........defib does, or do you have to eject them and check repeatedly? (06-05-2018, 03:17 AM)cyberTripping Wrote: presumably thats achieved by the health scanner if kyle's wording is anything to go by It's already built into /obj/item/proc/defibrillate RE: [Feature] Cryo Cell update - kyle2143 - 06-05-2018 Yeah, Noah's right of course. The defibrillate function of the Cryo cell uses the same proc. When you add a defibrillator to the cryo cell, it literally hold's the defibrillator in memory to use that proc. Currently I didn't put in a way to remove the defibrillator from the Cryo Cell since I didn't really want to deal with find the best way for removing components with a button or using a screwdriver or something. Might be worth adding if I can decide on the best way for that. RE: [Feature] Cryo Cell update - Frank_Stein - 06-05-2018 I don't see why you'd want to remove it though RE: [Feature] Cryo Cell update - kyle2143 - 06-05-2018 (06-05-2018, 04:10 PM)Frank_Stein Wrote: I don't see why you'd want to remove it though Yeah me neither, that's part of why I didn't think you'd want to. But "technically" I think you could add an emagged defibrillator to the cryo cell and it would retain that nefarious functionality. But that's pretty fun too. I also had an idea of having each upgrade increase the power consumption of the cryo cell, but that was non-trivial so I didn't do it. RE: [Feature] Cryo Cell update - Noah Buttes - 06-05-2018 A removal function would be good for if someone added an emagged defib to the cryo and you wanted to fix it. Or vice versa. RE: [Feature] Cryo Cell update - kyle2143 - 06-05-2018 (06-05-2018, 05:05 PM)Noah Buttes Wrote: A removal function would be good for if someone added an emagged defib to the cryo and you wanted to fix it. Fine, it's done. Now you can use a wrench on the cryo cell to take out the defib. https://github.com/goonstation/goonstation-2016/pull/64/commits/0dbda5e82e03cd0d01cc6906bd5c2dabea0f2b76 RE: [Feature] Cryo Cell update - Superlagg - 06-06-2018 I like it, another step toward the cryocells becoming a valuable asset to Medbay! Is it possible to have the cryocells also strip the patient? Maybe just their outersuit and headgear, just so they get good and cold. RE: [Feature] Cryo Cell update - Noah Buttes - 06-06-2018 (06-06-2018, 06:45 AM)Superlagg Wrote: I like it, another step toward the cryocells becoming a valuable asset to Medbay! Wizard counterplay RE: [Feature] Cryo Cell update - kyle2143 - 06-06-2018 (06-06-2018, 06:48 AM)Noah Buttes Wrote:(06-06-2018, 06:45 AM)Superlagg Wrote: I like it, another step toward the cryocells becoming a valuable asset to Medbay! OK, I made this change, but to take into account "Wizard counterplay" a mob will only drop items equipped in your outersuit and headgear IF you are on HELP intent. I'm very open to more small changes like this for this patch, but I don't want to make it a whole rework or anything. https://github.com/goonstation/goonstation-2016/pull/64/commits/c3883caf3dd6dcbeb08bb0c9be88a514cb280452 RE: [Feature] Cryo Cell update - kyle2143 - 02-05-2019 I made an "update" to this patch. The Cryo menu now has an "Eject Occupant" button. plz add. https://github.com/goonstation/goonstation-2016/commit/81632e8c25c3e002bdc67f6fa26a4c6f3a3691b4 |