Eridion-Class Colonial Frigate NCV-13 - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Mapping (https://forum.ss13.co/forumdisplay.php?fid=37) +--- Thread: Eridion-Class Colonial Frigate NCV-13 (/showthread.php?tid=10548) Pages:
1
2
|
Eridion-Class Colonial Frigate NCV-13 - Kubius - 05-26-2018 Extremely minimalistic station featuring only core functionality and very little wasted space. Useful for low population, gimmick rounds or masochism. SUPER DUPER COOL FEATURE LIST
RE: Eridion-Class Colonial Frigate NCV-13 - EristheSlackWyrm - 05-26-2018 I am genuinely impressed at the compactness and efficiency here. BUT as a clown main I do have the complaint of the lack of a clown tent. I do not really know how you would fit it in there, so maybe have a tiny clown shuttle that is stuck to the ship like a tumor. RE: Eridion-Class Colonial Frigate NCV-13 - Frank_Stein - 05-26-2018 Clown tent is outside the ship RE: Eridion-Class Colonial Frigate NCV-13 - Technature - 05-26-2018 This does look like a pretty good map for the low-pop games. also RE: Eridion-Class Colonial Frigate NCV-13 - cyberTripping - 05-26-2018 1. the scaffolding on the sides isnt symmetrical for some reason 2. this is disgustingly impressive with how tight everything is crammed 3. how does late arrival and going to centcomm work RE: Eridion-Class Colonial Frigate NCV-13 - Technature - 05-26-2018 There's a suspended animation machine in the middle of the ship. The escape shuttle likely docks the left or right dual doors of the ship (likely the right, as that one looks like it's public while the left is in maintenance) while a merchant ship docks the other one. I didn't make the map though so maybe wait on Kubius for that answer? RE: Eridion-Class Colonial Frigate NCV-13 - cyberTripping - 05-26-2018 Oh, i completely missed the cryo machine because of the windows rendering over the top part of it. Yeah, that's account for late arrivals. my bad. RE: Eridion-Class Colonial Frigate NCV-13 - Noah Buttes - 05-26-2018 it's like a submarine, in space RE: Eridion-Class Colonial Frigate NCV-13 - Frank_Stein - 05-27-2018 I feel like the hallways could use some little alcoves and such. Mostly as a place to dive into for cover during firefights RE: Eridion-Class Colonial Frigate NCV-13 - EristheSlackWyrm - 05-27-2018 I would love to see this map be played on high pop. Just once. RE: Eridion-Class Colonial Frigate NCV-13 - Grek - 05-27-2018 10/10 would play a clown called "Help Intent" on this map. RE: Eridion-Class Colonial Frigate NCV-13 - Kubius - 05-27-2018 (05-26-2018, 09:04 PM)Technature Wrote: The escape shuttle likely docks the left or right dual doors of the ship (likely the right, as that one looks like it's public while the left is in maintenance) while a merchant ship docks the other one. You got it mostly right. Airlocks (clockwise from bottom right) are escape shuttle, mining shuttle, merchant and merchant respectively. (05-26-2018, 08:02 PM)cyberTripping Wrote: the scaffolding on the sides isnt symmetrical for some reason This is to accomodate for shuttles, and also has the beneficial side effect of looking extremely sketchy. RE: Eridion-Class Colonial Frigate NCV-13 - Technature - 05-27-2018 Just noticed, is there gear for geneticists? Those blindfolds are pretty important to be not murdered. RE: Eridion-Class Colonial Frigate NCV-13 - New525 - 05-27-2018 Would vote for this map on highpop/10 RE: Eridion-Class Colonial Frigate NCV-13 - Rocket - 05-28-2018 I want to see this in rotation |