Move prismatic laser somewhere else - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Move prismatic laser somewhere else (/showthread.php?tid=10503) |
Move prismatic laser somewhere else - MrMagolor - 05-19-2018 The Strelka is far, far too powerful considering that you can get it as a staff assistant within maybe 2-3 minutes of roundstart (depending on map) by just taking a pod, warping to mining outpost, flying south, and then taking the putt. Its weapon is extremely powerful against blobs, anyone podfighting early in the round, and the debris field drones(well, most of them). I know I am not the only one that is of the opinion that it's a bit ridiculous. My suggestion is this: keep the strelka frame on the russian ship with the hydroponics/chem stuff, but move the prismatic laser to somewhere that requires more effort to access, and instead give the strelka, say, a Class-A Light Phaser. RE: Move prismatic laser somewhere else - New525 - 05-19-2018 I might be mistaken but I think the prismatic laser does the same damage as the phaser RE: Move prismatic laser somewhere else - Triacontakai - 05-19-2018 (05-19-2018, 04:08 PM)New525 Wrote: I might be mistaken but I think the prismatic laser does the same damage as the phaserit does 15 more damage according to the 2016 release RE: Move prismatic laser somewhere else - Noah Buttes - 05-19-2018 Assuming the 2k16 code is still accurate, here are the important stats for prismatic lasers vs phasers phaser: 20 damage dissipation delay of 5 (5 tiles traveled before damage starts to drop off) cooldown of 8 deciseconds between shots prismatic lasers: 35 damage dissipation delay of 10 (10 tiles traveled before damage starts to drop off) cooldown of 5 deciseconds between shots for fun, here are the armory issue scout lasers: 60 damage dissipation delay of 6 8 deciseconds cooldown |