Click and hold functionality for guns and melee - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Click and hold functionality for guns and melee (/showthread.php?tid=10493) |
Click and hold functionality for guns and melee - Frank_Stein - 05-16-2018 Basically, you click once to do one thing, and click and hold to do another. For melee, this could be a special attack that does something good like more damage or stagger the opponent, but at a cost such as taking more stamina or slowing you down while holding the attack. Perhaps for certain items like tools, the single click is a safe intended use while the held in click uses it as a weapon to make them more unwieldy compared to natural weapons For ranged weapons, it could be a different kind of weapon functionality, like a beam for lasers or a charged shot for tasers. Though, what made me think about this was the one gun from Out of this World/Another World that deployed a shield, which would be a NEAT addition to Sec's arsenal RE: Click and hold functionality for guns and melee - cyberTripping - 05-16-2018 i think this is a cool/interesting idea but it makes me worry about The Lag from Beyond the BYOND. Clicks registering as held, held clicks not registering due to a gap in transmission, that sort of thing. RE: Click and hold functionality for guns and melee - Gannets - 05-17-2018 I can see something like this working well with Item Specials, assuming the aforementioned byond click registering is consistent. RE: Click and hold functionality for guns and melee - MrMagolor - 05-20-2018 Bows already have this, don't they? |