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Click and hold functionality for guns and melee - Printable Version

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+--- Thread: Click and hold functionality for guns and melee (/showthread.php?tid=10493)



Click and hold functionality for guns and melee - Frank_Stein - 05-16-2018

Basically, you click once to do one thing, and click and hold to do another.

For melee, this could be a special attack that does something good like more damage or stagger the opponent, but at a cost such as taking more stamina or slowing you down while holding the attack. Perhaps for certain items like tools, the single click is a safe intended use while the held in click uses it as a weapon to make them more unwieldy compared to natural weapons

For ranged weapons, it could be a different kind of weapon functionality, like a beam for lasers or a charged shot for tasers.

Though, what made me think about this was the one gun from Out of this World/Another World that deployed a shield, which would be a NEAT addition to Sec's arsenal


RE: Click and hold functionality for guns and melee - cyberTripping - 05-16-2018

i think this is a cool/interesting idea but it makes me worry about The Lag from Beyond the BYOND. Clicks registering as held, held clicks not registering due to a gap in transmission, that sort of thing.


RE: Click and hold functionality for guns and melee - Gannets - 05-17-2018

I can see something like this working well with Item Specials, assuming the aforementioned byond click registering is consistent.


RE: Click and hold functionality for guns and melee - MrMagolor - 05-20-2018

Bows already have this, don't they?