Trivial VR Colosseum and Critter Gauntlet staging areas are too dark - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +---- Forum: Resolved (https://forum.ss13.co/forumdisplay.php?fid=16) +---- Thread: Trivial VR Colosseum and Critter Gauntlet staging areas are too dark (/showthread.php?tid=10484) |
VR Colosseum and Critter Gauntlet staging areas are too dark - Quicksilver6 - 05-14-2018 When in the VR Colosseum and Critter Gauntlet staging areas, these areas are so dark it's almost impossible to find the start switches. You can still find them by paying attention to the bottom of the game window but other than that it's hard to find them. RE: VR Colosseum and Critter Gauntlet staging areas are too dark - mbc - 05-14-2018 i agree, but also to take this one step further : the VR gauntlet area really needs some resprited tiles, the current floor/wall sprites are super hard on the eyes. RE: VR Colosseum and Critter Gauntlet staging areas are too dark - MrMagolor - 06-04-2018 (05-14-2018, 08:51 PM)mbc Wrote: i agree, but also to take this one step further : the VR gauntlet area really needs some resprited tiles, the current floor/wall sprites are super hard on the eyes. Maybe more of a cybernetic look than a low-bit one? Then again that would make all the low-bit custom sprites for things like laser guns a retroactive waste of time RE: VR Colosseum and Critter Gauntlet staging areas are too dark - Frank_Stein - 06-04-2018 The look is fine, but it should be brightened up. Make it give off a slight Tron like glow RE: VR Colosseum and Critter Gauntlet staging areas are too dark - ZeWaka - 06-04-2018 ok should be too bright now |