Minor Bartender's Shotgun is Contraband - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +---- Forum: Features (https://forum.ss13.co/forumdisplay.php?fid=23) +---- Thread: Minor Bartender's Shotgun is Contraband (/showthread.php?tid=10457) |
Bartender's Shotgun is Contraband - Kodos - 05-08-2018 I'm not sure if this a bug or not, but I don't recall this happening prior to the update of shotguns taking up two hands. Basically, it seems that the bartender's riot shotgun is considered contraband now, because the last few rounds where I played barkeep, beepsky and some of the other secbots lost their shit when they saw me with it on mybelt. It seems kind of odd to spawn the bartender with a riot shotgun if he's also not allowed to use it. RE: Bartender's Shotgun is Contraband - Eibel - 05-08-2018 If memory serves it's always been counted as contraband because the bartender doesn't have a weapon permit. The medical director has a similar situation with the tranquilizer rifle, they start with it but since they don't have a weapon permit by default then harner goes nuts with it. Feature imo RE: Bartender's Shotgun is Contraband - Kodos - 05-08-2018 Huh. I'm fine with it being a feature, but that's actually odd. I've literally never had Harner or Beepsky get upset about it before yesterday, and I've played bartender somewhat regularly for ages. RE: Bartender's Shotgun is Contraband - Superlagg - 05-08-2018 Keep in mind that Beepsky, Harner, and the rest of the jackass robot patrol are kinda dumb. They see a gun-shaped thing and an ID that doesn't specifically state that the holder is above the law and they flip out. This is why Sec is around; while they're not much smarter, they can use their (usually) better judgement to tell if the Barman really shouldn't be using that thing. Personally I'd take this up with the manufacturer. RE: Bartender's Shotgun is Contraband - Firebarrage - 05-08-2018 The shotgun should be contraband. It's definitely more dangerous than a taser, which is also contraband. Plus, getting beepsky'd as the bartender is a time honored tradition of ss13. RE: Bartender's Shotgun is Contraband - Frank_Stein - 05-08-2018 I've always thought that the shotgun and tranq rifle we're things that the Barman and MD respectively smuggled on. The Barman because they've been tending bar long enough to know they'll need it, and Big Game hunting is the MD's hobby RE: Bartender's Shotgun is Contraband - Eibel - 05-08-2018 Big game hunting... Explains why the captain is a giant cucumber RE: Bartender's Shotgun is Contraband - Gannets - 05-08-2018 Yeah, nothing I've changed with weapons recently should have effected their contraband level. RE: Bartender's Shotgun is Contraband - Frank_Stein - 05-08-2018 (05-08-2018, 03:18 PM)Eibel Wrote: Big game hunting... I figured that's why they get Safari gear as their special item RE: Bartender's Shotgun is Contraband - Grayshift - 05-09-2018 Not a bug. |