Integrating Crawling into Current and Future Abilities - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Integrating Crawling into Current and Future Abilities (/showthread.php?tid=10430) |
Integrating Crawling into Current and Future Abilities - Recusor - 05-04-2018 Hello! After seeing another thread talking about using crawl under smoke to avoid ill effects, I realized that there was probably alot of functionality that we could look at for it. Some initial ideas for current integration ideas, followed by future ideas for brand new features. -Integrating with some stealth abilities. I.E. Chameleon currently only works if you are standing still. What if it worked if you are standing still OR crawling? -Pressure sensors- Perhaps crawling over pressure sensors can mean they wont be set off, or have a chance of not being set off? perhaps the same with the laser security systems around the AI core? New Ideas- -A changeling ability that lets you move at almost full speed while crawling, but with some obvious animation or spriting like insect legs scurrying the torso about -A wizard spell that forces crawling either permanently or for a definite period of time. Better or worse than cluwning? You decide! -a new traitor item that is cheaper than the cloaking device but that only works while crawling Feel free to tell me I'm an idiot below, or add your own ideas ! RE: Integrating Crawling into Current and Future Abilities - warcrimes - 05-04-2018 Crawling under the vehicles and hitting Pull on them should let you cling to the underside, SPEED style. for the buffer or pods this will let you ride along unseen. for segways and skateboards, well, uh... RE: Integrating Crawling into Current and Future Abilities - Frank_Stein - 05-04-2018 When crawling, you should ignore anything that makes you slip, even space lube and ice A way to grip the ground when on the floor to hold onto things and avoid being pulled by people, artifacts, space wind, etc RE: Integrating Crawling into Current and Future Abilities - Recusor - 05-04-2018 (05-04-2018, 09:36 AM)Frank_Stein Wrote: When crawling, you should ignore anything that makes you slip, even space lube and ice We have magnetic boots, maybe magnetic gloves? RE: Integrating Crawling into Current and Future Abilities - Eibel - 05-04-2018 Changeling skitter crawl will give me nightmares yesss RE: Integrating Crawling into Current and Future Abilities - Spoodle - 05-04-2018 This would provide more interactions between crawling, and other mechanics, making for more robust techniques/more layers of complexity. A yes from me. RE: Integrating Crawling into Current and Future Abilities - Frank_Stein - 05-04-2018 (05-04-2018, 09:39 AM)Recusor Wrote:(05-04-2018, 09:36 AM)Frank_Stein Wrote: When crawling, you should ignore anything that makes you slip, even space lube and ice I had something more in line with you just hold onto stuff, so you're steadied but can't move or use your hands. That said, magnetic gloves could be useful for something like that as well as interactions with items and grabs RE: Integrating Crawling into Current and Future Abilities - IshmaelNemo - 05-04-2018 Had this idea the night character rotation was changed, but before crawling was added: Using the IJKL keys to rotate your character rolls you along the ground depending on which way you rotate, probably one tile for each full IJKL combo. Faster than crawling, but more effort required? RE: Integrating Crawling into Current and Future Abilities - Recusor - 05-04-2018 (05-04-2018, 07:53 PM)IshmaelNemo Wrote: Had this idea the night character rotation was changed, but before crawling was added: Maybe something like a timed button press/skillcheck almost? RE: Integrating Crawling into Current and Future Abilities - Frank_Stein - 05-04-2018 (05-04-2018, 07:53 PM)IshmaelNemo Wrote: Had this idea the night character rotation was changed, but before crawling was added: Rolling into someone could bowl them over Rolling through doors as they close gives you a few more seconds to pass through, at the risk of crushing Roll to your belly to get an aimed shot with guns. An aimed shot gets a bonus effect depending on the gun. For example, the hunting rifle could Gib the person's head Roll onto your back and do crunches to improve your body Dive out of gun fire, or away from explosions to take reduced damage Hit the same keys while standing to dodge attacks and reduce melee damage Manual backflips and dives into the pool RE: Integrating Crawling into Current and Future Abilities - Technature - 05-04-2018 (05-04-2018, 09:40 PM)Frank_Stein Wrote:(05-04-2018, 07:53 PM)IshmaelNemo Wrote: Had this idea the night character rotation was changed, but before crawling was added: Everything about this idea is really fucking stupid. Code it immediately. RE: Integrating Crawling into Current and Future Abilities - Nnystyxx - 05-04-2018 (05-04-2018, 09:40 PM)Frank_Stein Wrote:(05-04-2018, 07:53 PM)IshmaelNemo Wrote: Had this idea the night character rotation was changed, but before crawling was added: This is absurd and I love all of it. |