Shotgun improvements - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Shotgun improvements (/showthread.php?tid=10404) |
Shotgun improvements - Frank_Stein - 04-29-2018 There's been a lot of good work lately in modifying how melee combat works, I thought shotguns could use a bit more work in their ammo types First, ammo types. Here's what we have now
RE: Shotgun improvements - Recusor - 04-30-2018 (04-29-2018, 12:53 PM)Frank_Stein Wrote: ...Rocksalt: Comes out as 4 projectiles, 3 of which offset after traveling 1 tile, then again after traveling 3. Does no damage or stun, but does have knockback and stamina damage. The Barman's shotgun ammo is replaced with this. Leaves trails of salt across the ground where the blast traveled... Please let this damage wraiths :o RE: Shotgun improvements - Wisecrack34 - 05-01-2018 (04-30-2018, 04:40 AM)Recusor Wrote:(04-29-2018, 12:53 PM)Frank_Stein Wrote: ...Rocksalt: Comes out as 4 projectiles, 3 of which offset after traveling 1 tile, then again after traveling 3. Does no damage or stun, but does have knockback and stamina damage. The Barman's shotgun ammo is replaced with this. Leaves trails of salt across the ground where the blast traveled... 5 stars, wraiths beware! Should embed itself into the wraith, allowing crew to vaguely see it's location for a limited amount of time RE: Shotgun improvements - Ed Venture - 05-01-2018 I love everything about this Frank. I hope reloading has a awesome sound effect. RE: Shotgun improvements - poland spring - 05-01-2018 Add birbshot that shoots birds And beeshot RE: Shotgun improvements - Noah Buttes - 05-02-2018 How did you forget avout AEX ammo when listing what we alrrady have? |