Add Drunkenness to the status system - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Add Drunkenness to the status system (/showthread.php?tid=10366) |
Add Drunkenness to the status system - Frank_Stein - 04-22-2018 Mostly so you can tell when you're drunk enough to perform self surgery As a bonus idea, when you're drunk, piloting any vehicle such as a pod or cargo cart should have the same crash and get flung out mechanics as clown cars and Segways RE: Add Drunkenness to the status system - Dr Zoidcrab - 04-23-2018 (04-22-2018, 10:31 PM)Frank_Stein Wrote: As a bonus idea, when you're drunk, piloting any vehicle such as a pod or cargo cart should have the same crash and explosion as escape pods A status indicator would be useful. |