Making doorcrushing not shit - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Making doorcrushing not shit (/showthread.php?tid=10365) |
Making doorcrushing not shit - Lady Birb - 04-22-2018 Right now doorcrushing is shit. I would honestly rather we remove it and go back to the good old days when you could close doors on yourself without any consequences but I don't expect that to ever happen so came up with two points to make doorcrushing a less horrible mechanic.
RE: Making doorcrushing not shit - Frank_Stein - 04-22-2018 Less overall brute damage, higher chance for limb removal RE: Making doorcrushing not shit - mbc - 04-22-2018 just noting, the probability calculation for a door-crush was a little off and would overall increase the chance of the door squishing you when there was many items laying on the tile. This has been fixed. RE: Making doorcrushing not shit - Lady Birb - 04-22-2018 (04-22-2018, 10:33 PM)Frank_Stein Wrote: Less overall brute damage, higher chance for limb removal That is honestly probably even worse because brute can be healed off with an analgesic pill or patch, while missing limbs require surgery to replace (and they STILL have not fixed the bug where drug-based self surgery can't be used to reattach limbs). RE: Making doorcrushing not shit - Technature - 04-22-2018 But random door closing is one of my favorite features. It rarely happens where it actually matters and styptic powder patches aren't exactly uncommon. Also would it be biased if the one time one of these happened when it did matter it was in my favor? Poor ling never stood a chance. RE: Making doorcrushing not shit - Lady Birb - 04-22-2018 (04-22-2018, 11:16 PM)Technature Wrote: But random door closing is one of my favorite features. WERE YOU THAT ONE BORG THAT KILLED ME AFTER I GOT DOORCRUSHED TWICE IN A ROW WHILE FIGHTING? RE: Making doorcrushing not shit - Technature - 04-22-2018 (04-22-2018, 11:19 PM)Lord Birb Wrote:(04-22-2018, 11:16 PM)Technature Wrote: But random door closing is one of my favorite features. RE: Making doorcrushing not shit - Recusor - 04-23-2018 As a silicon spam clicking to close a door with someone there seems to work very well. Is this a feature or a bug? RE: Making doorcrushing not shit - Mordent - 04-23-2018 (04-23-2018, 05:10 AM)Recusor Wrote: As a silicon spam clicking to close a door with someone there seems to work very well. Is this a feature or a bug? Feature. If someone's voluntarily standing in a doorway and there's a silicon nearby, they deserve it, imo. RE: Making doorcrushing not shit - Ed Venture - 04-24-2018 (04-22-2018, 10:33 PM)Frank_Stein Wrote: Less overall brute damage, higher chance for limb removal I'm okay with how door crushing is right now but I have to say this would make it completely unbearable. RE: Making doorcrushing not shit - Frank_Stein - 04-24-2018 (04-24-2018, 10:24 PM)Ed Venture Wrote:(04-22-2018, 10:33 PM)Frank_Stein Wrote: Less overall brute damage, higher chance for limb removal I was half joking. I'll let you guess which half |