Forced Department Heads - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Forced Department Heads (/showthread.php?tid=10341) Pages:
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Forced Department Heads - Mordent - 04-17-2018 After initial jobs are chosen via preferences, add an extra step that goes like this:
I would like to explicitly exclude "is AI filled? If not, pick from random cyborg" from this list, because playing the two is a VERY different experience, whereas department heads just have more access and a bigger target on their back. This could partly absorb the "Deputy" suggestion here. RE: Forced Department Heads - Noah Buttes - 04-17-2018 Sounds cool, but why would you pick the HoP from other heads if he's technically the head of the civilian department? Does this also work for security, assuming someone in security has HoS authorization? RE: Forced Department Heads - Mordent - 04-17-2018 HoP is chosen from other heads because he's the head of the other heads. He's also the head of the civilian department. Security is a weird edge case. I think we can do this one of four ways:
RE: Forced Department Heads - Gannets - 04-17-2018 Job selection could certainly do with a shake-up. I think I'm pro-filling head roles first? RE: Forced Department Heads - Avack - 04-17-2018 I should say I'm not fond of anything that involves forcing people into roles. However, I think this one could be alright, just because heads are basically just regular people in their department with a bit more access. I do have some issues with it as presented, though:
RE: Forced Department Heads - Mordent - 04-17-2018 I'd be fine with HoP not being included in this. I'm decently confident that we won't have the "there is no RD" problem if people set RD to anything but Unwanted. RE: Forced Department Heads - Flourish - 04-17-2018 Yeah, I don't think this should bypass unwanted either. Sometimes you don't want the (real or perceived) responsibility of being a head! In general, job selection could do with some more work, though. RE: Forced Department Heads - IshmaelNemo - 04-17-2018 (04-17-2018, 01:50 PM)Avack Wrote: Perhaps make it clear to a player with the relevant head positions selected that a department is missing any personnel and they will be promoted to head? For instace, on the job selection screen, dim out/minimize the department jobs and only have the head position, or add something to it like (Promotion) or (No staff). Or even just add a pop-up like "The department you have joined has no staff, and you will be promoted to its head. Is this okay?" RE: Forced Department Heads - Mordent - 04-17-2018 I think the whole point of this is to force people to be heads. If we give people the option/respect Unwanted, there's basically no difference from current. RE: Forced Department Heads - Spoodle - 04-17-2018 I agree with Mordent's original post, minus the HoP being auto-filled. With HoS, I support the 4th option that Mordent posted. I also agree with the head-filling bypassing the unwanted status. RE: Forced Department Heads - Frank_Stein - 04-17-2018 Generally I think if there's like, one doctor and that's it, they should probably have full access to their department, so it makes sense to make them a head. So yes I'm for this plus everyone else's concerns RE: Forced Department Heads - Noah Buttes - 04-17-2018 I support mordent's fourth option for handling security. I support forcing heads past unwanted, with the exception of the chief engineer. I love being a mechanic and so do quite a few other people, but the CE is pretty much expected to set up the engine. Sometimes I don't want that responsibility and just want to goof around with mechcomp stuff instead. The other heads can all be summed up as doctor+, scientist+, or staff assistant++. RE: Forced Department Heads - robertGN - 04-17-2018 I do like this idea outside of the HoP being forced, but I see an issue with it: Newer players that want to try a role may get pushed into a leadership position when they simply don't want it. I know that when I first started playing however many years ago, I avoided the head roles like the plague. While the community doesn't really care when a head is incompetent, new players may not necessarily know this, which could potentially cause a bit of stress when playing the game/the role for the first time. I'm not sure if playtime is currently tracked, much less if the amount of time you've played a specific role is tracked, but a way to fix this would be to prioritize having more experienced crew-members be pushed into a head slot first. RE: Forced Department Heads - Vitatroll - 04-17-2018 Sounds good. I'm with Avack on pretty much everything, though. RE: Forced Department Heads - Firepower - 04-17-2018 This also has the effect of making rev rounds less one sided, since we'll actually have heads to combat. |