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Less spy-thief on lowpop/RP1 - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +---- Forum: Good ideas! (https://forum.ss13.co/forumdisplay.php?fid=19) +---- Thread: Less spy-thief on lowpop/RP1 (/showthread.php?tid=10256) |
Less spy-thief on lowpop/RP1 - Avack - 03-29-2018 It's well-known that RP1 has a rather low population, but lately I've been noting that we've been getting a lot of spy-thief rounds there, and they've been uniformly not-very-fun in my opinion. Here's a few reasons:
I'm not sure what I would want done about #4 and #5. I'm hoping to keep an eye on it and see how I feel about it now that we're getting some more people on the RP server again. Very interested to hear what other people think. RE: Less spy-thief on lowpop/RP1 - Triacontakai - 03-30-2018 lowpop spy thief in general is also pretty boring since there's no one around to prevent you from stealing stuff, and therefore practically zero conflict until someone has collected all their loot RE: Less spy-thief on lowpop/RP1 - Wisecrack34 - 03-30-2018 5 Stars RE: Less spy-thief on lowpop/RP1 - Drago156 - 03-31-2018 Honestly I play on 2 any where from prime time to dead pop, and spy thief is too common in general IMO, and is especially annoying too. Also, spy thief on lowpop is just not really good because it's quite easy to figure out who the other spies are without even filling the bounties, and people don't really tend to bother doing anything about spies anyways until the spies start killing each other, and even then. I say the min player count should definitely be 10-15 for #2's case, couldn't say for 1. RE: Less spy-thief on lowpop/RP1 - Flourish - 04-21-2018 You now need 10 players declared ready for spy-thief. Let me know if this doesn't work. |