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Trivial Star Lights eject on pod exit - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +---- Forum: Resolved (https://forum.ss13.co/forumdisplay.php?fid=16) +---- Thread: Trivial Star Lights eject on pod exit (/showthread.php?tid=10216) |
Star Lights eject on pod exit - Tombi - 03-21-2018 Leaving a pod for the first time spawns a Star Lights component on 2x2 pods. The lights still work regardless of this. You can even jam it back into a pod if you open the maint panel. RE: Star Lights eject on pod exit - Eibel - 03-22-2018 They supposed to use the medical belt sprite? RE: Star Lights eject on pod exit - Tombi - 03-22-2018 (03-22-2018, 12:07 PM)Eibel Wrote: They supposed to use the medical belt sprite?Beats me. I know I didn't add that. RE: Star Lights eject on pod exit - Flourish - 03-24-2018 Fixed. |