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Trivial Gun Artifact pre-activation suicide identification (wow what a mouthful) - Printable Version

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Gun Artifact pre-activation suicide identification (wow what a mouthful) - MrMagolor - 03-02-2018

The title says it all: I had to leave and so tried to commit suicide with an unactivated artifact in my hand, and noticed that the artifact was on the list. So I chose the option, my character tried to commit suicide, but the artifact was listed as "empty"(likely becauseĀ it was deactivated)

I feel like artifacts being identified like that is not intended: I can't say if it's an exploit, because I don't think you can exit out of the suicide menu (it kind of is, though, because of failed suicide not killing you)


RE: Gun Artifact pre-activation suicide identification (wow what a mouthful) - awfulworldkid - 03-04-2018

Artifact guns can be identified via tooltip anyways, so this isn't really an issue.


RE: Gun Artifact pre-activation suicide identification (wow what a mouthful) - MrMagolor - 03-04-2018

That's true... that's another reason why this is trivial.