Trivial Gun Artifact pre-activation suicide identification (wow what a mouthful) - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +--- Thread: Trivial Gun Artifact pre-activation suicide identification (wow what a mouthful) (/showthread.php?tid=10085) |
Gun Artifact pre-activation suicide identification (wow what a mouthful) - MrMagolor - 03-02-2018 The title says it all: I had to leave and so tried to commit suicide with an unactivated artifact in my hand, and noticed that the artifact was on the list. So I chose the option, my character tried to commit suicide, but the artifact was listed as "empty"(likely becauseĀ it was deactivated) I feel like artifacts being identified like that is not intended: I can't say if it's an exploit, because I don't think you can exit out of the suicide menu (it kind of is, though, because of failed suicide not killing you) RE: Gun Artifact pre-activation suicide identification (wow what a mouthful) - awfulworldkid - 03-04-2018 Artifact guns can be identified via tooltip anyways, so this isn't really an issue. RE: Gun Artifact pre-activation suicide identification (wow what a mouthful) - MrMagolor - 03-04-2018 That's true... that's another reason why this is trivial. |