Official Traitor Items Discussion Thread (Wonk) - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Official Traitor Items Discussion Thread (Wonk) (/showthread.php?tid=305) |
Re: Official Traitor Items Discussion Thread (Wonk) - pizzatiger - 06-27-2015 Skunkrocker Wrote:New QM Traitor Item: Black Market Access Pass I approve of this idea {replace the blackmarket with a syndicate comic book with mail order traitor gear on the back) Re: Official Traitor Items Discussion Thread (Wonk) - BaneOfGiygas - 06-27-2015 I also like the black market idea, but some of the items could use some balancing. 10 wendigoes/yetis/bears pretty much spells near-certain death for the station, 20-30 space wasps isn't as bad but is still really bad, 10 macrobomb implants is absolutely fucking insane if you plant them all into one person, a minigun with unlimited ammo doesn't make very much sense, etc. etc. I'm loving the overall concept, though. With a bit of tweaking and adjustments to the specific items, this could be a really cool feature. Re: Official Traitor Items Discussion Thread (Wonk) - Skunkrocker - 06-27-2015 Yeah, it's mainly why I made the prices so exorbitant. Its like "these things can end a round, but as QM can you amass enough money to earn them?" Re: Official Traitor Items Discussion Thread (Wonk) - Zamujasa - 06-29-2015 Maybe a gun that shoots credits. Bigger bills = more power (impact force and damage) but obviously costs more. You can either shoot anything from 1 credit annoyances that do no damage to 100,000 credit rounds that knock them around like the Riot Shotgun, but with a longer firing delay the more powerful the shots. Finally, surgery to remove bullets would prove valuable! Re: Official Traitor Items Discussion Thread (Wonk) - babayetu83 - 06-29-2015 what we need is guns whose bullets turn into shrapnel also that unsolvable crate sounds like fun on a bun and i love it Re: Official Traitor Items Discussion Thread (Wonk) - Mofleaker - 06-29-2015 Syndicate Zippo 5TC, Engineer/Scientist exclusive. Using criminal trade secrets (someone took the safety nozzle off a regular zippo), the Syndicate have cleverly disguised this pyromaniac's dream as a simple, innocuous lighter. It's a zippo lighter like any other, only with the (slightly reduced?) functionality of a flamethrower. It also doesn't require any air mixture to function. Initially comes loaded with welding fuel, but can be refilled with anything you like. Unfortunately due to its tiny size the lighter has reduced space for whatever pyrotechnic chemicals you can muster up, but it's the price you pay for a flamethrower that fits in your pocket! Attempt to light a cigarette with this and you go up like the fourth of July Re: Official Traitor Items Discussion Thread (Wonk) - Admiral jimbob - 06-29-2015 Put moeblob masks into surplus crates imo Re: Official Traitor Items Discussion Thread (Wonk) - babayetu83 - 06-29-2015 Mofleaker Wrote:Syndicate Zippo if this was added, you should be able to combine that, a pack of syndicools, and a sleepy pen for something similar to this Re: Official Traitor Items Discussion Thread (Wonk) - Skunkrocker - 07-07-2015 New ??? Traitor Item: The Clowner Cost: ??? This thing... no one knows where it came from. Was it created by the Wizard Federation? Is it secretly manufactured by the Killer Klowns? Did the Genetics department take one too many injectors? The point is... this chip, when attached to the Cloner, causes all those who are cloned to be infected with the deadly disease of Honkintonitus, a rare breed of virus that is not often seen if ever. It has no cure. You will become a Cluwne. There is no escape. There is no remorse. You will honk forever... until you are dead. Re: Official Traitor Items Discussion Thread (Wonk) - medsal15 - 07-07-2015 Skunkrocker Wrote:New ??? Traitor Item: The Clownerbtw cloning doesn't remove cluwning. Re: Official Traitor Items Discussion Thread (Wonk) - RAWK_LAWBSTAR - 07-07-2015 Override Tracking Beacon Cost: 2 A dastardly tracking beacon that always shows up on the teleporter computer as what the user wants it to, even going as far as to override any legitimate beacons in the designated area. Thus you can set it to "medbay" but throw the thing into an asteroid full of fermids and no one will know the difference. At least until it's too late. Re: Official Traitor Items Discussion Thread (Wonk) - Dr_Bee - 07-07-2015 RAWK_LAWBSTAR Wrote:Override Tracking Beacon sounds like something that should come in a kit with the teleport gun instead of being its own purchase. Re: Official Traitor Items Discussion Thread (Wonk) - Jerkops - 07-08-2015 RAWK_LAWBSTAR Wrote:Override Tracking BeaconSounds awesome. Cost might be a little high as the beacons are rather niche these days (as far as I know..?) I disagree with Dr_Bee for the record, there are certainly situations where you might want one or the other but not both. Re: Official Traitor Items Discussion Thread (Wonk) - BabaYaga - 07-08-2015 Implantable Camera Kit Cost: idfk Works exactly like the helmet cam except it can be implanted into someone/something. Watch their every move on your brand new little portable TV (Included in package!) Is a pesky and robust HoS roaming the station? Just check your little TV to make sure he's out far away beating clowns before you stab this guy with your c-saber! Oh no someone's yelled for help on the radio as you were murdering them! What's your best getaway route? What's the ETA on the security force? Just check your portable TV and you'll know where they're at and where they're coming from! Re: Official Traitor Items Discussion Thread (Wonk) - Grek - 07-08-2015 How do you implant it in them without them noticing? |