Official Traitor Items Discussion Thread (Wonk) - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Official Traitor Items Discussion Thread (Wonk) (/showthread.php?tid=305) |
Re: Official Traitor Items Discussion Thread (Wonk) - Spy_Guy - 02-15-2015 Roomba Wrote:Syndicate deck, 3 tcs Cool! Re: Official Traitor Items Discussion Thread (Wonk) - AmosMoses - 02-15-2015 Spy_Guy Wrote:Roomba Wrote:Syndicate deck, 3 tcs If you don't use a baton and speak with a cajun accent you're a shit for using these. Re: Official Traitor Items Discussion Thread (Wonk) - Dabir - 02-16-2015 Re: Official Traitor Items Discussion Thread (Wonk) - RAWK_LAWBSTAR - 02-16-2015 TrustyGun Wrote:Syndie BalloonIf we're going to have balloons they goddamned well better be filled with sarin, initropidril, or something equally murderous. Re: Official Traitor Items Discussion Thread (Wonk) - Dr_Bee - 02-16-2015 AmosMoses Wrote:Spy_Guy Wrote:Roomba Wrote:Syndicate deck, 3 tcs instead of playing cards, make them StG cards. there is no way that a game as nerdy as StG isnt done by the syndicate. Re: Official Traitor Items Discussion Thread (Wonk) - WrongEnd - 02-16-2015 UrsulaMejor Wrote:Macro Mustache, 10TC Make it fit in pockets, so traitors can take it off and conceal it quickly. We can't have the HoS discovering our fake moustache while we're in the middle of blaming all our wrongdoings on our evil twin, now can we? Re: Official Traitor Items Discussion Thread (Wonk) - Archenteron - 02-16-2015 I was assuming the Macro Moustache was the "goonstationier" potential version of the tgcode Syndicate Balloon Re: Official Traitor Items Discussion Thread (Wonk) - thehman03 - 02-17-2015 Here's an idea. Explosive ID cards. 3 or 5 TC, HoP only. You spawn a box of four id cards, you can change them to whatever access and name you want in the id computer, they explode about the force of a PDA bomb after being used on 2-5 doors. A good item for spamming all access id cards and maybe just to screw around with a random unsuspecting citizen. Re: Official Traitor Items Discussion Thread (Wonk) - BaneOfGiygas - 02-17-2015 thehman03 Wrote:Here's an idea.Alternatively, you could just be able to remotely-detonate them. People are glad to switch off their Send/Receive when PDAs start exploding, but when fucking ID cards start exploding, then it's harder to take proactive measures. Re: Official Traitor Items Discussion Thread (Wonk) - UrsulaMejor - 02-17-2015 Archenteron Wrote:I was assuming the Macro Moustache was the "goonstationier" potential version of the tgcode Syndicate Balloonthis is what I was going for Re: Official Traitor Items Discussion Thread (Wonk) - UrsulaMejor - 02-17-2015 actually, I just had a thought. biZZaro goatee (4-5 tc) the ultimate in syndicate disguises... sorta. every time you put it on, you become an exact replica of another crewmember in sight, even down to the clothes, only your name is backward and you still have thaT goatee Re: Official Traitor Items Discussion Thread (Wonk) - Frank_Stein - 02-17-2015 BaneOfGiygas Wrote:I like them better as random chance to explode when using them on doors, personally. Should also be hilarious karma on ID theft.thehman03 Wrote:Here's an idea.Alternatively, you could just be able to remotely-detonate them. People are glad to switch off their Send/Receive when PDAs start exploding, but when fucking ID cards start exploding, then it's harder to take proactive measures. Re: Official Traitor Items Discussion Thread (Wonk) - atomic1fire - 02-18-2015 Or just leave a explosive ID in the ID computer, and blow it up so that no one can create another captain ID. Or call the shuttle, then blow up the communications computer when you want to leave. ID cards would be a pretty easy way to sabotage important equipment, and also blow anyone up who happens to be near them. Re: Official Traitor Items Discussion Thread (Wonk) - BaneOfGiygas - 03-05-2015 Why in god's name don't the Scientists get Poison Bottles when the RD does? I understand that a Scientist technically has the ability to make some of the horrible chemicals themselves, but it still strikes me as extremely odd. Re: Official Traitor Items Discussion Thread (Wonk) - Roomba - 03-05-2015 A thought: what if freedom implants removed stun from you when you activate it? If you're handcuffed chances are an officer is dragging you to sec and hitting you every once in a while with a stunbaton, or Beepsky/a guardbuddy is sitting on your face. Either way, simply breaking out of handcuffs isn't going to do much because whatever slapped those cuffs on you is just going to stun you and do it again. Could also give them a little added functionality as pseudo-stims. |