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cogblap v0.98 | beta testing will be happening occasionally - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +---- Forum: Good ideas! (https://forum.ss13.co/forumdisplay.php?fid=19) +---- Thread: cogblap v0.98 | beta testing will be happening occasionally (/showthread.php?tid=221) |
Re: cogmap // v0.9 - Anticheese - 11-29-2012 Cogwerks Wrote:A compromise could be to try and set up a furniture-item basketball hoop that you could take out of the warehouse and wrench down anywhere for illegal street b-ball. This would be pretty fantastic. Plus, if anyone actually takes the effort to set up a hoop and they let other people know about it, it'll probably be used more often than if it just sits there ready-made. Re: cogmap // v0.9 - hipBEE - 11-29-2012 drag the basketball hoop out of the warehouse and start a pickup game hassle the cops when they walk by/try to break it up Re: cogmap // v0.9 - FrontlineAcrobat4 - 11-29-2012 I remember a round when Cogwerks started an illegal b-ball team in qm which I was part of. He gave me a b-ball spell and I used basketeball nova to blow QM up. Re: cogmap // v0.9 - HumbleBee - 11-29-2012 Cogwerks Wrote:A compromise could be to try and set up a furniture-item basketball hoop that you could take out of the warehouse and wrench down anywhere for illegal street b-ball. yes some one do this for the current station too please also there's too many curves on your station, make the rooms more cubic Re: cogmap // v0.9 - Cogwerks - 11-29-2012 nah. Too many boxy rooms just look boring and lazy. Re: cogmap // v0.9 - Cogwerks - 12-06-2012 Here's the current state of cogmap, Aphtonites and I have been getting it all ported over to current code. aph owns btw warning huge https://dl.dropbox.com/u/89619796/v093.png ![]() note: red x's are spawn points, also that room to the left of the engine is a planned switchgear room Re: cogmap // v0.9 - Anticheese - 12-06-2012 Aph owns. Cogmap owns. Re: cogmap // v0.9 - FrontlineAcrobat4 - 12-06-2012 Why is there a defensless mouse in the owlry? Re: cogmap // v0.9 - Cogwerks - 12-06-2012 food Re: cogmap // v0.9 - FrontlineAcrobat4 - 12-06-2012 oh I see, I dont think remy is happy though Re: cogmap // v0.9 - Azungar - 12-07-2012 Below the medlab, theres another lab? Is pathology making a return? Re: cogmap // v0.93 - current code update - Nitrous - 12-07-2012 Gnome Chompski has done nothing to deserve lying in on a cold crate. ![]() Re: cogmap // v0.93 - current code update - CaptainBravo - 12-07-2012 Nitrous Wrote:Gnome Chompski has done nothing to deserve lying in on a cold crate. reinstate cold metal bin 2012 ![]() it's the patriotic choice Re: cogmap // v0.9 - Cogwerks - 12-07-2012 Azungar Wrote:Below the medlab, theres another lab? Is pathology making a return? maybe Re: cogmap // v0.93 - current code update - atomic1fire - 12-07-2012 Forgive me if I haven't read the thread enough, but when can we expect to play/vandalize/litter with monkeys cogstation13? By switchgear room, do you mean a traitor captain or Traitor CE could potentially play out a electrical rations gimmick where they convince everyone that there's a finite amount of electricity and as such they have to pay CE/captain x amount of credits before the electricity for that department gets turned off. If not please make this a possible consideration. |