![]() |
Replicants as an Antagonist - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Replicants as an Antagonist (/showthread.php?tid=3501) |
RE: Replicants as an Antagonist - cyberTripping - 03-22-2016 (03-22-2016, 06:42 PM)RedbeardRum Wrote: good words I'm really digging this idea. Off the top of my head: - Arm mounted syringe+reserve tank, with a deadlier poison each stage. Alternatively, each stage makes it stealthier. (1 gives clear messages on extension, use, and retraction, 2 takes away the use message, and 3 makes it messageless?) - Brainwave manipulator. Telepathy, Empathetic thought, telekinesis, in order. - Machine interface (arm?) 1. Gives the ability to interface from a distance like AI, 2. Gives a "swiss army knife" type ability, 3. allows almost effortless hacking, with wires, lights, etc. being all labeled properly. Might be a bit unbalanced, but they're just ideas. RE: Replicants as an Antagonist - Frank_Stein - 03-22-2016 3D printer (chest) - Swallow up materials, and build stuff inside your body as if you were a manufacturer. The tiers increase the list of items from basic tools, and supplies, more useful, ones and finally some you only get from hacked machines like gun rounds. Flame cannon (arm) - welder, flame thrower, multi tank flame thrower. Flexi joint (leg) - allows slow movement while prone, increases movement to walking speed, increases movement to running speed. Mawler (head) - mouth based gun. Fires energy shots dealing brute, brute and burn, brute burn and stunning damage. RE: Replicants as an Antagonist - poland spring - 03-22-2016 Cortex Bomb (head) - It's a microbomb, in your head RE: Replicants as an Antagonist - Azungar - 03-23-2016 (03-22-2016, 01:49 PM)Frank_Stein Wrote:(03-22-2016, 12:54 PM)Azungar Wrote: Too many sprites to actually post them as images, so I'll just drop this link here. http://imgur.com/a/M1SwQVery nice. That looks like a spinning blade and a pulse/laser canon kinda thing, but what's the blue stuff coming out the fingers? Claws? Injector needles? Blowtorch flames? The idea for the saw blade/laser cannon is that the left hand could transform between the normal hand, laser cannon and a saw blade. Other one was intended as somekind of paralyzing shock touch. Although at this point they are just fancy sprites, we seriously need to sell this idea to someone who is capable of coding it. Oh also: Chest compartment - Costs 3 points Allows the replicant to put items into his own stomach via the appropriate skill button, the items could be taken out via surgery and putting items into this compartment would give a message in the chat. Taking items out of there is completely stealthy, allows the replicant to hide his more valuable contraband away from searches. RE: Replicants as an Antagonist - Frank_Stein - 03-28-2016 Another thing to add to that three tier system idea An eye based ability for tracking and threat assessment -Tier 1 highlights players on screen with a bright blue square - Tier 2 has the square change colors to bright red when a weapon is in hand - Tier 3 adds a bright yellow square for people with weapons in their inventory RE: Replicants as an Antagonist - VictorMAngoStein - 03-28-2016 Hacking: Tier 1: Emag Tier 2: EMP Tier 3: control cyborgs and station bots Cooling System: Tier 1: increased stamina Tier 2: resistance to heat damage Tier 3: fireproof and invisible to thermals Skin: Tier 1: Skin is self repairing Tier 2: Change your uniform with the power of nanites Tier 3: polymorph Arm blade: Tier 1: Hurt people, chop up vegetables Tier 2: Sever limbs, cut grilles Tier 3: Can stun and gib like butcher knife, cut through reinforced windows and some walls. RE: Replicants as an Antagonist - 69andahalf - 03-28-2016 (04-09-2015, 07:40 PM)somepotato Wrote: I MAY BE LATE BUT FUCK THIS GUY/THING! ![]() ![]() ![]() ![]() (This is also a cool idea, but that guy!) RE: Replicants as an Antagonist - RAWK_LAWBSTAR - 03-28-2016 Clearly this calls for an anti-replicator artifact. RE: Replicants as an Antagonist - atamusvaleo - 03-29-2016 Each replicant round begins with two replicants. One has the objective to kill/destroy X while the other has save/protect X objective. A mischievous replicant can attempt to get the crew on his/her side. RE: Replicants as an Antagonist - VictorMAngoStein - 04-02-2016 (03-29-2016, 09:14 AM)atamusvaleo Wrote: Each replicant round begins with two replicants. One has the objective to kill/destroy X while the other has save/protect X objective. This should be the new spy mode. |