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Persistent Bank - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Persistent Bank (/showthread.php?tid=9372) |
RE: Persistent Bank - Hikurac - 09-28-2017 (09-25-2017, 03:49 AM)Crystalwarrior Wrote: I believe "persistence" over "permamence" would work out better for these items, as someone suggested, if you survive with the item (not even escape) you should carry it over to the next round. This seems like the best option, imo. I've yet to purchase anything, as I don't see the point without some form of persistence. It would also serve as another incentive for people to get on the shuttle at round end. I definitely wouldn't wipe the items on logout, because then the only way you could keep an item would be to play round after round. Just let them keep it until they miss the shuttle in a round. RE: Persistent Bank - Dr Zoidcrab - 09-28-2017 Can we get the full alternate outfits for jobs that have them instead of just jumpsuits? RE: Persistent Bank - Cyfarfod - 09-28-2017 (09-28-2017, 11:48 AM)Dr Zoidcrab Wrote: Can we get the full alternate outfits for jobs that have them instead of just jumpsuits? Yeah, is it possible to have a little tooltip icon for each purchasable item with just a quick description of what you're getting? Would you be up for that? RE: Persistent Bank - NateTheSquid - 09-28-2017 (09-28-2017, 12:03 PM)Cyfarfod Wrote:(09-28-2017, 11:48 AM)Dr Zoidcrab Wrote: Can we get the full alternate outfits for jobs that have them instead of just jumpsuits? Maybe even an image of what it is? RE: Persistent Bank - mbc - 09-28-2017 (09-28-2017, 11:15 AM)Hikurac Wrote: This seems like the best option, imo. I've yet to purchase anything, as I don't see the point without some form of persistence. It would also serve as another incentive for people to get on the shuttle at round end. I definitely wouldn't wipe the items on logout, because then the only way you could keep an item would be to play round after round. Just let them keep it until they miss the shuttle in a round. This is how the system works right now (see : my comment somewhere on Page 4, the changelog, the purchase UI telling you about this) and I plan to have the purchase menu redone Eventually (with nice icons/tooltips so you can make more informed purchases). I'm not very good with html/css layouts, so i am looking to conscript another coder into helping out later RE: Persistent Bank - Cyfarfod - 09-28-2017 (09-28-2017, 05:35 PM)mbc Wrote:(09-28-2017, 11:15 AM)Hikurac Wrote: This seems like the best option, imo. I've yet to purchase anything, as I don't see the point without some form of persistence. It would also serve as another incentive for people to get on the shuttle at round end. I definitely wouldn't wipe the items on logout, because then the only way you could keep an item would be to play round after round. Just let them keep it until they miss the shuttle in a round. http://www.urbandictionary.com/define.php?term=sankyu RE: Persistent Bank - babayetu83 - 09-29-2017 why not have it so you can permanently buy things for 100k/100x their base price RE: Persistent Bank - poland spring - 09-30-2017 (09-29-2017, 09:47 PM)babayetu83 Wrote: why not have it so you can permanently buy things for 100k/100x their base price if you want to play a lizard skeleton buy Divinity 2 RE: Persistent Bank - babayetu83 - 10-02-2017 (09-30-2017, 08:44 AM)poland spring Wrote:(09-29-2017, 09:47 PM)babayetu83 Wrote: why not have it so you can permanently buy things for 100k/100x their base price i did but have no one to play it with ![]() |